I would also like to get married. I thought some criterion must be that your spouse sees you as a good hunter / fisherman. Is a couple of good self-praises enough? On the other hand, someone from an enemy tribe is also good for me. I have also thought about the possibility of stealing a child and raised it as my own.
It would be good to trade with the Njerps as well, and if you want, you could jump on their side. The tasks performed at their place could be similar to those in my own country.
I also thought that trading could be made easier and faster.
"Do you have ..."? You could choose a topic from the menu: clothes, weapons, furs ...You select a product, and the person retrieves it for you.
I have helped villagers in my area by buying from them "useless" goods, that I take to the west, where I buy armors, weapons, and fur/woolen clothing for them.
On the other hand, helping could be made easier:
"Do you need something"?
I once noticed surprise in the woods - wandering villagers. I didn’t know where they were going, I didn’t leave to follow, but probably a new village exchange. I thought about asking them where to travel, but I had other things to do and I don’t know if it would have been possible.
Elderly people (who living alone) i usually destroyed by taking them on a military expedition to an enemy village at night. When the old ones fight, I run through the village myself, and steal as much stuff as I can.
Usually I have destroyed by traps (to the west or north of the village by making a forest border) archipelago, dark gray, light green/gray, yellow and orange villages. Today, the villages in my own area (southern green) are well-dressed and armed. The "factories" are in the light blue, and gray area.
About SKILLS, weapons etc. I thought that:
0% = Haven't seen/heard before
1% = has heard about it
2% = has seen
3% = has seen in use, or has held in his hand
4% = has used in work
5% = has used 2 days in work, understand the principle in general
The remaining percentages of the use of the item (6-100%)
as well as KNOWLEDGE OF THE AREA:
0% = haven't seen/heard before
1% = has heard about it (also seen the map shown?)
2% = has been there, and has seen people (he/she cannot know where he/she is, unless he/she asks)
3% = has been in village
4% = talked to people (speaks a foreign language? Gain experience whether a person understands or not)
5% = understand the principle in general
The remaining percentages of the area hiking
About the FIGHTING
0% = haven't seen/heard before
1% = has heard about it
2% = has seen people fighting
3% = has been in fight
4% = talked to people about it, received instruction
5% = understand the principle in general
Can be added ASSASINATION? Know the points to hit, to make the result more destructive?
THROWING need.
I think in describing a skill a "grand master", could be given to be just a "master"
In this game, it would be good to learn from a game called Avernum.. Especially in terms of movement and fighting.