Some of you remember the island challenge, no?
I'm trying to survive with Driiks on a few tile island on winter start, discarding all starting gear, with hurt, helpless and afraid, and ofc no game courses.
Fishing as a primary tactic is a suicide because of injuries. When injuries are gone, starvation is too high. When fishing, the game informs about it being difficult because of penalties. I still fish on spare time to train and warm up. Never catch anything. Mostly sweating time is about cutting young trees for firewood.
So that leaves trapping. Setting traps doesn't say anything about penalties, so I've been thinking they don't count. But I've gotten only one catch - a bird - with three characters. One froze, other drowned. The second character got a hostile forest probably because of spamming a lot of traps and cutting wood without enough sacrifice.
My third character has been sacrificing lingonberries or heather each day and gotten "at ease"-messages and once "you feel peaceful and safe". So I think the spirits should be appeased with all the felling of trees.
I try to use long lines of light traps as 'fence' with the occasional big deadfalls. Actual fence might strain less the spirits but making stakes with stone knife takes forever and I lack enough saplings on the island.
Still no catch. I have following theories of why not:
1) I made a line of traps from sea to sea across diagonally connected land tiles. Are too many of the traps are situated on 'sea'-tiles (zoomed out)? Does that prevent spawning of birds and land animals even on very successful trap set?
2) Do the penalties (39% starvation currently) still apply, even though the game doesn't warn about it?
EDIT: No.3) Running around naked in winter requires practically continuous fire. Even with the daily sacrifice, am I still cutting too much young trees on the same area?
4) Is a three-tile island too small even for trap-initiated spawning, in other words am I always too close? Or, does the spawning occur only on neighbouring tiles, which are sea and therefore fail?
EDIT: Penalties don't apply to setting traps. See bug report below.http://www.unrealworld.fi/forums/index.php?topic=5838.0