Spot and stalk works for game you can spot at distance. Hares in undergrowth are nigh invisible.
IRL: If not for my dog, I’d walked by the bunny within 15’ (5m) just on Sunday morning. But, she sniffed up the bunny, it bolted up, I let loose the top barrel and the bunny didn’t make it more than a foot (30cm). Anyway, we were out for quails, and the bunny was unintentional target of opportunity.
OTOH, when bow hunting large game, you can spot/glass them at decent distance. Then the challenge is to stay hidden and under wind the entire approach. Unreal World terrain is rarely undulating enough as real world terrains are. And while there’s plenty or spruces and birches in-game to block the view, we don’t have any real cover from shrubs.
And there’s no indication of wind direction. Most wild animals have exceptional sense of smell, but it doesn’t help for threats down-wind.
Also, in-game view is too constricted, even at max zoom out. Popping head above a hill crest, I can see for several hundred, even thousand+ yards/meters, yet in-game the view is just some tens of yard/meters at most.
(Yes, yet another Suggestion at some point. Just don’t want to bug devs too much)