Suggestion to streamline watercraft traffic, embark/disembark on *known* shore.
Enable Building(menu) of Pier.
Cost ~ something like:
6-9 planks (walk platform)
4-6 slender trunks (horizontal posts)
6 stakes (vertical supports, or additional 1-2 slender trunks)
12x 2ft tying equipment.
3x6h-8h task, pausable. Require character to stand in adjacent to shore, then adjacent in water, and then one deeper in the water (main North/East/South/West facing only)
Require a blade, preferably hand axe, for notching and fitting the supports.
The effect of having a pier built at shoreline would enable character to embark and disembark without zooming in/out. (Like we could do in 2.xyz) I.e. access waterway—land on wilderness map.
Possible issues: watercraft in local map, not available in wilderness. Items carried in watercraft might be problematic in wilderness map on landing. ; and ,/g works, P(ush) doesn’t.
Loading watercraft might have some hiccups with zoomed in—wilderness transitions.
As added realism, the pier could get torn up/damaged when ice thaws in spring. Horizontal posts snapped/destroyed, stakes and planks drifted away. 95% damage change for river, 100% for rapids, as ice chunks from upstream will come down in force.
This’d be inline with water hazard of rapids dev.plans, as character would need to have visited and presumably be familiar with the shore section to take on the task of building one.
Rod fishing from the “dock of the bay” during warm summer evenings should award the character at least 200 feel good points