Topic: [not a bug] Length command issue  (Read 7680 times)


Brygun

« on: April 22, 2020, 01:58:34 PM »
First posted to modding board:
https://www.unrealworld.fi/forums/index.php?topic=5464.0

Starting to suspect a bug so posting here.

>>>

The recipe below was generating 15 foot lengths not 10 foot. Not sure why.


.Split spruce twig. (2) "Cord" [effort:1] [phys:hands,one-handed] *CARPENTRY* /10/ %-45% [patch] [LENGTH:10] [assist:1]
{Spruce twig}   [remove] [patchwise]
{Knife}<Small knife>
[PRICE:0.1]
[MATERIAL:wood]
// This is a readily available general tying equipment.
// For any mod recipe that previously had {Tying equipment} requirement
// I recommend assessing if {*cord} 'Cord' would be better:
// Like bows, arrows, bags, nets, fishing rods etc.
// Length assumes splitting a reasonable branch in two
// Also results in shorter yields as a primitive method
« Last Edit: April 24, 2020, 08:09:47 PM by Sami »

Privateer

« Reply #1 on: April 23, 2020, 09:02:48 PM »
This is I think resolved in OP.

[Tag] location in recipe was in wrong position.
To help is it's own reward.
Mods:
https://www.unrealworld.fi/forums/index.php?action=profile;area=showposts;sa=attach;u=10 Player Quests, Arrow quiver, Bee hives honey & mead, Massive menus, Fish Farmer, Combat trainer, Player made markers, Weaving, Wood stacks, Chicken coop Fish cuts, string&bone.

Brygun

« Reply #2 on: April 24, 2020, 04:12:08 PM »
Yes, tanks to Privateers help it has been fixed.

Can be moved to "not a bug"

 

anything