When mod files are read, partial cropping of the name occurs when using [] in the name.
Example:
[NAME:[New container]]
Result:
http://prntscr.com/qvzg6q
Not really an essential fix as ill just use another naming convention, but I thought I'd mention it.
That's not a valid item name. It needs to be letters only.
This should be specified somewhere on actual usable characters, as I am able to use () within the name, and probably other characters. I guess this really just depends on the complexity of the games interpreter for mod files, users could always give improper input given the interpreter.
The reason I'm including these characters is to mark the item in the games data as something that will be able to interact with my engine (I settled with, "(C)ItemName" as a way to detect what items are valid for the engine to use). There are other ways I could mark/read items for my engine, but the item's name seems to be the best to work with in terms of the current official modding syntax.
I noticed that the modding documentation is, perhaps lacking organization or completeness. Is there anyway we could acquire more precise documentation on syntax & data specifications? As such, I will continue to produce/experiment and document myself, but I know that you would ultimately have the best way of providing the particulars.
If its a lack of man power, maybe a new team member would be beneficial in providing better organization of the wiki & other areas that could use work, especially if it's someone as passionate and knowledgeable about the culture as you and Erkka are. I don't know how your business model looks, but it may be something to consider if its a plausible addition.