This maybe will sound silly, but is something that urges and haunts me constantly.
Abstract: How can we mod the core?
Let me explain myself...
I am a huge fan of roguelike games, and some other similars to the genre. Every time I play a game that I really get deep into it I look up for mods, just for fun or sometimes to get that feeling of "fresh".
Take for example Mount and Blade. This classic and awesome game that has so many releases and also a vast comunity who makes mods and minor-changes to the entire 'history' behind the game. One of those mods, 'Brytenwalda', was so popular that eventually came to an official release of the developers (TaleWorlds): 'Mount and Blade Viking Conquest'.
Now, my question. Why isn't that kind of mods that change the whole world (NPC's, history, quests, code, etc) in our beloved UnReal World? Is it possible to mod the game to the extent that we can, for example, create a survival-adventure epic of the Nibelungenlied, or the Iliad?
I am a very basic progammer, my knowledge is very limited, but I have the dream to eventually make a mod that offers another history with the support of the Core of UnRealworld that I love so much.
To sum up: Is it possibly to get acces to the kernel of UnReal World and create a whole new 'World'? Change the parameters, the values and so on?
Thanks for reading,
Ezezaguna.