Topic: Reducing amount of blunt hits enough to kill prey  (Read 576 times)


paulkorotoon

« on: December 01, 2024, 11:09:25 PM »
Hi everyone,

I started using blunt hits to preserve quality of hides and noticed it taking somewhat many blows to kill.

An elk I've just hunted down had survived sixteen hits to the head with a woodsman's axe (which weighs six lbs) before died. I don't have an experience of killing someone this way (as well as any other), yet seems a bit unrealistic to me.

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JP_Finn

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« Reply #1 on: December 02, 2024, 06:49:22 AM »
Sometimes forest reindeer take 20-30 blunt skull hits.
Realistic? No, but take it as AXE skill practice (as long as you’ve not got +3 on the skill that day, it’s all ‘progress’)

paulkorotoon

« Reply #2 on: December 02, 2024, 09:28:06 AM »
Sometimes forest reindeer take 20-30 blunt skull hits.
Realistic? No, but take it as AXE skill practice (as long as you’ve not got +3 on the skill that day, it’s all ‘progress’)
Training's good (though this particular case feels unfair, like grinding), but I personally prefer realism. Anyway, only sharin my thoughts on improving UrW, it's up to people to support it (or not) and up to our good devs to implement. Or not.
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Fineland

« Reply #3 on: December 04, 2024, 06:12:49 PM »
Personally I would like it to take less button presses to achieve this repetitive task. Also the text messages saying "has a bruise on the skull" x16 are too funny for this to be addressed.

Roth

« Reply #4 on: December 05, 2024, 12:38:09 AM »
Take note of your character's strength, as well as the complimentary attributes that relate to the weapons you want to use/are using.
Using a spear requires STR, AGI and AGI again, meaning that your agility attribute is checked twice when rolling for an attack or defence move.
A club will roll STR, STR and AGI, while an axe will only roll for STR and AGI once.

What this all means is that your actual skill in the weapon you use seems to only marginally affect how much "damage" you inflict.
For example, you could have a character with expert spear skill, but very poor agility.
This greatly reduces how effective your weapon is. You may land hits more often, but they will be weak.
A character with higher STR and AGI, but only average spear skill would land less accurate but stronger hits.





All in all, this all boils down to wanting to hit them in the neck instead of the head to kill them, as its almost always faster  ;)

PALU

« Reply #5 on: December 05, 2024, 10:29:09 AM »
No. You don't want to hit your prey in the neck with blunt attacks. The reason you're using blunt attacks is to preserve the skin. Hits to the neck damages the skin, which is what you wanted to avoid.

Roth

« Reply #6 on: December 05, 2024, 02:14:29 PM »
No. You don't want to hit your prey in the neck with blunt attacks. The reason you're using blunt attacks is to preserve the skin. Hits to the neck damages the skin, which is what you wanted to avoid.

Its a bit of a catch 22, you see? Hitting it in the neck kills the creature faster, which mans there is less chance to have bad hits damage the hide. Hitting on the head takes more hits, which increase the chance of a bad hit ruining the hide.

JP_Finn

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« Reply #7 on: December 06, 2024, 08:55:17 AM »
Hits to head do not damage the hide/skin. Blunt hits to neck do damage the skin. Pierce hits to neck damage the skin more, and Edge cuts to neck damage the skin even more. Body hits are even more damaging to the skin. Leg hits are less damaging than body or neck, but why waste time "immobilizing" an unconscious animal anyway?
Also worth noting here is that the larger the hide; more damage it can sustain before it's maximum quality is decreased.