Topic: Cellar Organization Improvement  (Read 583 times)


Roth

« on: November 30, 2024, 10:00:48 PM »
As of the current build, cellars use the same classification types for items as everything else. A problem which comes up when your cellar starts to fill up is organization.
Having to manually pick up and drop specific types of items in order to have them "sorted" can get tedious when you have a lot.
With all the berries, plant leaves/seeds, smoked/salted/dried meats and fish (and more), it can be hard to keep track of what you have.

I propose that the cellar inventory be more precise, in that it has more categories for foods to be sorted in.
Instead of the current Food/Plant that currently exists, there should be cellar-exclusive designations such as:
Berries, Seeds, Leaves, Roots, Meats and Fish. Flour and other prepared foods could remain in their default "food" category.
This would not interfere with other non-food/plant items that one may want to store in a cellar (yarn for smoking/drying, baskets/bags/boxes, preserved skins, etc.).

Similarly to the current inventory system, pressing "." (period key) should bring up the new categories in the item type selection.



 

Plotinus

« Reply #1 on: November 30, 2024, 11:20:50 PM »
I currently solve this by having four cellars but I really like this suggestion.

Roth

« Reply #2 on: December 01, 2024, 12:22:43 AM »
I currently solve this by having four cellars but I really like this suggestion.

Yes, I am currently having to build multiple cellars as well, which I find unrealistic.

JP_Finn

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« Reply #3 on: December 01, 2024, 06:43:57 PM »
Sometime ago made same suggestion and at least then, the Elks approach was: ~ “hoard less, or use multiple cellars”
Previously suggested here

JP_Finn

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« Reply #4 on: December 02, 2024, 07:09:19 AM »
To add to previous;
Roots, flour, grain, leaves/herbs, do not spoil.
Berries, mushrooms, meat, fish, cooked meals do spoil.

I tend to have 2 food cellars with dried, smoked, salted meats and fishes, switch filling to “the other one” every Seed Time.
Empty out all old food, and go on trading—charity run in the neighborhood villages.
Leaves, herbs, roots, flour, tend to have dedicated pile in the cabin by fireplace. Same pile also has 2 stones, stacks of wooden bowls, tubs, bags, skins, cups and mugs. Few containers of water. Also torches, branches, firewood and in current version, shingles.

Generally by 2nd/3rd year, one doesn’t need to harvest almost any heathers, milkweeds, sorrels or eating nettles. Rarely does one get so beat up) and not perish, that first year’s gathering of golden rods and burdocks doesn’t last at least 3-4 years.
Bear pipes are play style dependent. Big game hunting/fur processing tends to need annual supply. But the stuff doesn’t spoil….

Plotinus

« Reply #5 on: December 02, 2024, 07:45:45 PM »
This is tangential, but I did manage to get some turnips and dried meat to spoil. The trick is to not visit the square where they are for a few years. I think if you visit it too often then it resets so it lasts forever.

JP_Finn

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« Reply #6 on: December 02, 2024, 10:41:00 PM »
Dried meat should have Spoilage 180d. But often in the cellar, the dried cuts can last for years.
Turnip food or turnip plant? I think the plant has indefinite shelf life and to food has 255(?)days before 1st spoilage check.

Plotinus

« Reply #7 on: December 02, 2024, 11:29:02 PM »
Food, but if I am visiting it regularly and not moving around then i've never had these things spoil even after years