Topic: [Not a bug - 3.82] Companions lose aggro before battle ends  (Read 4323 times)


paulkorotoon

« on: November 28, 2023, 06:14:07 PM »
For some reason, when attacking Njerpez camps with a gang of hired people, they occasionally become inagressive after killing a single Njerp. It takes a turn or maybe two before another Njerp attacks someone, and companions start fighting again.

It's pretty disadvantageous behaviour, as it increases chances to lose a man.

I've uploaded the savegame to DropMeFiles, it case it's necessary for tests.
« Last Edit: November 01, 2024, 01:50:47 PM by Sami »
Biggest Russian UrW fan

Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 1268
  • Total likes: 3175
  • UnReal World creator
    • View Profile
    • UnReal World
« Reply #1 on: November 01, 2024, 01:50:33 PM »
This isn't considered a bug.
Companions aren't raiding troops with incentives to "fight them 'all" but  they fight when considered necessary or when given reasonable order to attack this or that single enemy.
Moreover, in the heat of the combat, or after, they may take turn or two to consider things - what to do next. Much like a player character also does once in a while. ;)
So, they are also not berserks who would always either fight actively or be in a pursue for the next active fight.
- Sami | UnReal World creator

 

anything