Topic: Weapon/Tool Damage by Environment/Time/Use  (Read 3965 times)


Kyo

« on: April 16, 2022, 03:35:48 AM »
I have this idea in where, for example, your knife is in the rain for so long, or just in contact with humidity too much
and left unused for a lot of time, it rusts, making it for example "Rusted Kaumolais Knife".
What this would do is basically downgrade it's quality to it's lower quality temporarily until restored.
What do you guys think of my idea?

JP_Finn

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« Reply #1 on: June 02, 2022, 07:22:16 AM »
Condition degradation is already in game. But mostly from blocking/counterattacks, or armor&clothing from getting hit. Or shoes wearing down from walking.
There’s dev.plan for moisture for body heat loss, fire lighting difficulty. Adding item wear could be sort of piggy backed to that.

But most knives and metal tools when not in use, would’ve been kept in their sheaths, to minimize their exposure to elements and random songs anyway.
Except shovel. Poor shovels get beat up, dirt, roots, crud, rocks. And no cozy leather scabbard to rest in.

For those that do not like the degradation: Urw.ini has a setting to disable the equipment wear damage.

Kyo

« Reply #2 on: June 02, 2022, 08:49:01 AM »
Condition degradation is already in game. But mostly from blocking/counterattacks, or armor&clothing from getting hit. Or shoes wearing down from walking.
There’s dev.plan for moisture for body heat loss, fire lighting difficulty. Adding item wear could be sort of piggy backed to that.

But most knives and metal tools when not in use, would’ve been kept in their sheaths, to minimize their exposure to elements and random songs anyway.
Except shovel. Poor shovels get beat up, dirt, roots, crud, rocks. And no cozy leather scabbard to rest in.

For those that do not like the degradation: Urw.ini has a setting to disable the equipment wear damage.
JUSTIICE TO SHOVELS  :'(

 

anything