I had an encounter with a snake and the following happened:
(000000):56gg:[T]{029E05F7} | The snake hisses at you.
(000000):56gg:[S]{029E05F7} | Snake flees.
(3C5A98):56gg:[:]{029E05F7} | You begin sneaking.
(143270):56gg:[#]{029E05F7} | Aiming Zone: Head
(000000):56gg:[Y]{029E05F7} | You try to kick the snake.
(000000):56gg:[Y]{029E05F7} | You execute a skilled kick.
(000000):56gg:[Y]{029E05F7} | You land a solid hit to its skull.
(3C5A98):56gg:[:]{029E05F7} | The snake seems to have fallen unconscious.
(000000):56gg:[Y]{029E05F7} | You try to kick the snake.
(000000):56gg:[Y]{029E05F7} | You carry out a perfect kick.
(000000):56gg:[Y]{029E05F7} | You land a solid hit to its skull.
(000000):56gg:[Y]{029E05F7} | You try to kick the snake.
(000000):56gg:[Y]{029E05F7} | You carry out a perfect kick.
(000000):56gg:[Y]{029E05F7} | You land a solid hit to its abdomen.
(A80000):56gg:[!]{029E05F7} | The snake hisses in pain.
(000000):56gg:[S]{029E05F7} | Snake rises back on its feet.
Unless the UnReal World takes place in a prelapsarian Eden, snakes of course do not possess feet.
For a snake-specific set of rise and fail to rise messages, I suggest:
- The snake rears its head.
- The snake coils defensively.
Seals also don't have conventional legs so much as flippers, so I think it would be appropriate to provide them with special bodypart definitions: "foreflippers" and "hindflippers".
For the rising messages, I suggest:
- The grey/ringed seal rises on its trunk.
- The grey/ringed seal struggles to raise itself.
I also have some ideas for how to make the movement behavior of seals on land more specific to their anatomy.
One way to go about it is to implement a directional restriction to prevent a seal from rotating 180° within a single turn. Something like how spirit NPCs aren't supposed to show their back to the player, though I'm unsure about the specifics of their AI regarding mobility.
To balance this rotation nerf, a seal could strafe in its relative left-right directions somewhat faster than its forward land speed as a way to simulate rolling to the side (and perhaps gain speed from rolling downhill, like how it happens in
this video with an elephant seal; the seal uses its hindflippers to propel down the grade
around the 21-seconds mark.)
It's been a while since I've observed seals in-game, so I can't remember if their ability to climb onto skerries and ice has a foreleg injury check. Breaking their front flippers definitely should impair attempts to haul-out, though I've seen elsewhere that moving along a relatively flat surface does not always require using all the flippers (
example: the seal closest to the camera in this video), and forward undulations on land generally don't depend on the back flippers anyway (
see this PDF of "Kinematics of terrestrial locomotion in harbor seals and gray seals: Importance of spinal flexion by amphibious phocids").