However, playing with human skulls then again doesn't quite fit the world. The dead, and their parts, were feared rather than collected.
I suppose having such an ability would nevertheless be of good. Just in terms of more player's freedom, and more various and immerse roleplaying.
And that won't inevitably ruin the historical accuracy. Say, if character messes with human remains, he can be punished by spirits in some way: like, a bear will appear and savage him, or some of character's items will vanish during his sleep, or there will be no hunting luck for a long time, or his house will suddenly burn...
And would someone
still want to play a wicked character, it will be appropriately harder. Way harder, I guess, but also way more immersive. We've already got cannibalism, so why not.
Btw, does any eldritch consequences happen? Seems I never noticed. Also, not quite sure if it fits the world, to sacrifice a cut of human flesh to spirits and
‘feel at ease’. Does it? Or should this go to Bug reports/Suggestions forum?
Of course, I'm quite possible, as a player, to misunderstand things, or perhaps to perceive the game's lore, unconsciously mixing it with my own vision. So, would be great to know how exactly the world's creators mean this.