Topic: Additional Ice functions for kicking, looking.  (Read 3498 times)


JP_Finn

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« on: January 21, 2021, 07:07:00 PM »
At the moment, our characters can throw and push varied items on ice to see if it’s durable for walking on. Sometimes it’s a chore, lobbing several stones or slender trunks on ice, then picking them up.
So the suggestion is: when standing, I.e. not swimming, allow the characters to “kick” or “stomp” the ice on adjacent tile to see if it’s durable. Also useful to keep existing water hole in use. *
Also let the character look at the hole in ice, and estimate the thickness. E.g. “the ice looks as thick as one finger” or “the ice looks as thick as a fist” and so on.

* heavily burdened, tired or fatigued characters could have a chance of losing balance and falling. Possibly through thin ice. we don’t have enough dangers in URW