Topic: Imminent death warnings  (Read 6325 times)


Buoidda

« on: November 13, 2020, 11:47:52 AM »
Rip Asllat. He had just completed his sauna and wanted to learn to swin (0%). Although I know how swimming skill works and should've been more careful, he drowned in just a few turns before I realized he was in danger. Oh the irony ;D

Another, a close call, was during winter when it was cold below game thermometer. Ásllat was sweating, wearing all fur he could make (of elk and reindeer), so I really didn't expect him to be freezing to death while taking a little stroll (<40 meters) outside his kota fire.

Both of these were numb-brained player mistakes. I wasn't paying attention / expecting so sudden danger.

I'm not all too bothered myself, but I do think that because of permadeath (written in icy characters, muahhahah) people can lose a hard-worked-for character a bit too easily. I've actually killed characters off by quitting and not saving when trying to quaff (make hole in the ice? 'yes', then drink) with rapid keypresses and some late-night carelessness and fumbling: Boom! Gone.

So I suggest:

- freezing to death to actually blink continuously when it's on - isn't so disturbing because rarely is 'on' at least for long  :D
- have warning sound effect/pause when freezing (shivering female/male voice would fit here nicely)
- have warning sound effect/pause when freezing to death (intense shivering female/male voice would fit here nicely)
- have sound effect/pause when danger of drowning (gurgling female/male voice would fit here nicely)
- 'q' is a bit too often used a command for both drinking and 'Q'uitting, imho. I use 'Esc' anyways to leave game so I rarely even 'Q'uit.

Maybe have them toggleable in the ini-file
« Last Edit: November 15, 2020, 10:14:16 AM by Buoidda »

Sami

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« Reply #1 on: December 27, 2020, 12:03:27 PM »
Quote
So I suggest:
- freezing to death to actually blink continuously when it's on - isn't so disturbing because rarely us 'on' at least for long 
- have warning sound effect/pause when freezing (shivering female/male voice would fit here nicely)
- have warning sound effect/pause when freezing to death (intense shivering female/male voice would fit here nicely)
- have sound effect/pause when danger of drowning (gurgling female/male voice would fit here nicely)
- 'q' is a bit too often used a command for both drinking and 'Q'uitting, imho. I use 'Esc' anyways to leave game so I rarely even 'Q'uit.

Pauses could be added here and there, but blinking and sound effects is a bit overkill. Sound effects would be nice in general, but we can’t secure everybody has the sounds on. However, if all the cases where player might miss the warning messages and die as a result would be secured with pauses, the game would be quite often about lots of pausing.
The tricky thing with freezing and swimming pauses would be that the warning messages are spammed by the game a lot – to make sure they aren’t missed that easily - and it would be quite annoying if there was a pause with every turn. Gotta think about this.
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