Suggestion to add quivers.
To add to suggestions in
Arrowheads by
@Tom H, but keeping these separate.
Hand held 2 arrows, the fastest for follow up shot (ask which arrows, from single stack, to hold when wielding bow, with marginal reduction on Bow/Xbox accuracy. Selecting none results in slower follow up shots, but highest accuracy) If these 1-2 additional arrows are held in bow hand, they need to be shot first, or dropped if taking arrows from quiver or ruck.
Belt quiver, 2nd fastest for follow up shots. 3’ cord, 1.5lbs of leather or fur, needs character to wear belt. Hold 12-18 arrows. Optionally has fur collar (0.3lbs) on leather quiver to reduce noise and decrease accidental arrow loss* likelihood.
Back quiver, 3rd fastest for follow up shots. 3’ cord, 2lbs of leather or 1.5lbs fur and 0.5lbs of leather for strap. Holds 18-24 arrows. Optionally has fur collar (0.3lbs) on leather quiver to reduce noise and decrease accidental arrow loss* likelihood.
No quiver, or more arrows than quiver can hold; they’re held in the ruck and slowest for follow up shots. But also have no accidental arrow loss* likelihood.
Limit character to 1 active quiver (for UI **). Use
apply to select which arrows to put in a quiver and to select which arrows to take out. Allow only 2 types of arrows in a single quiver: basic, broad, bodkin/point, forked, blunt.
wear and
take-off to select active quiver. Fill as many quivers with arrows as one has, and is willing to haul around with them.
*whenever character runs, falls through ice or falls down (regardless if being struck, tired, voluntarily going prone ...) should have a chance of none, some or all arrows falling out the active quiver.
**To pick arrow from quiver select 1st type with
throw |
4, second arrow type with
throw |
5 Highlight the 1st and 2nd arrows in quiver after game shows the inventory of items object to throw. Alternatively, grab arrow with
wield. (If using those so far unused numbers on our keyboards is reserved for something else)