Topic: Is broken arrow a base item?  (Read 10402 times)


JP_Finn

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« on: June 09, 2023, 09:25:28 PM »
i.e. something showing up in timber category and not usable for crafts.
I don't like ordinary wooden items producing fancy sounds aka hunting horn.

Galgana

« Reply #1 on: June 10, 2023, 05:11:01 AM »
The sesta is my choice for a general purpose base item because it has very low utility elsewhere, especially when a paddle will outperform it in water transportation.

JP_Finn

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« Reply #2 on: June 10, 2023, 05:44:40 AM »
That's a great point.

Who would wield a .Net tying needle. to go trudge across the lake edges?  ;D

Brygun

« Reply #3 on: June 10, 2023, 05:45:53 AM »
FYI BAC uses "hunting horn" alot but thats likely from the Rain and Bouidda heritage.


JP_Finn

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« Reply #4 on: June 10, 2023, 05:55:43 AM »
If you 'apply' any of those items, the item will "produce a fancy sound".

Hence the question: is broken arrow a base item? Only usable as part of fire starting kindling. Not accidentally consumed by auto-selection on other recipes. That or adding (x) [ask_num] in every recipe...

Branch might be another contender, just edit the Torch and Wooden fishhook recipes to force Branch selection. Kind of annoying spelunking, but other than that, not a huge bummer. Might be odd for some items to be used for cordage/rope twisting, but at least wouldn't be [remove].

Brygun

« Reply #5 on: June 16, 2023, 10:08:37 AM »
Problem with branch as a base item is a risk that any recipe calling for a branch may consume your custom item

Since no recipes consume a hunting horn it was a safe one to work with


I recall asking as a suggestion for a neutral base object so that it wouldnt be using the base object field as recipe inputs.

JP_Finn

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« Reply #6 on: June 16, 2023, 06:00:31 PM »
“Arrow shaft” Might be my go to from now. They’re not automatically selected when crafting arrows. Especially useful if the .custom item. is not in timber category.