Topic: [solved] [3.60 Beta] [mod] Said to report, attempting to mod a cord recipe  (Read 7198 times)


Brygun

« on: September 17, 2019, 11:11:21 PM »
Interestingly the game is telling me to report to you regarding a "Zero quantitylist items"

I was trying to mod a recipe to make a birch bark cord as a way of letting existing BAC users convert any stocks of birch-bark to the new system. Recipe is attached. Files attached include a screenshot with the call to report.

I tried attaching the zip of the character directory but its too large for the forum. Will attempt other means.

As this is a modded game let me know if you need the truetile files.

>>>


.Trim Birch-bark. "Cord" [effort:0] [phys:hands,one-armed]  [assist:1]     *CARPENTRY*  /15m/  |-1| (patch:5) 
{*Birch-bark*}   #0.2#   [remove] [noquality] [patchwise]
{Knife}
[MATERIAL:birch-bark]
[NAME: Trimmed off birch-bark]
// [TILEGFX:bc-birchlace]
// 3.60 cut birch-bark off existing items for cordage
// meant to help digest tree roll of birch
« Last Edit: September 18, 2019, 02:22:27 PM by Sami »

Brygun

« Reply #1 on: September 17, 2019, 11:14:57 PM »
Sent by the email I had for you years ago when I was doing the "Brygun Added Items" mod


Brygun

« Reply #2 on: September 17, 2019, 11:49:37 PM »
Tried adding [LENGTH:#] to the creation and still got the error.

Adjusted still error recipe being:

// 3.60 Beta Broken recipe pending fix.
// Intention to assist players converting existing stock of
// brich-bark to new code
.Trim Birch-bark. "Cord" [effort:0] [phys:hands,one-armed]  [assist:1] [LENGTH:15]    *CARPENTRY*  /15m/  |-1| (patch:5) 
{*Birch-bark*}   #0.2#   [remove] [noquality] [patchwise]
{Knife}
[MATERIAL:birch-bark]
[NAME: Trimmed off birch-bark]
[TILEGFX:bc-birchlace]
// 3.60 cut birch-bark off existing items for cordage
// meant to help digest tree roll of birch

Sami

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« Reply #3 on: September 18, 2019, 02:17:34 PM »
It's the header:

.Trim Birch-bark. "Cord" [effort:0] [phys:hands,one-armed]  [assist:1]     *CARPENTRY*  /15m/  |-1| (patch:5) 

(patch:5) is written wrong, it should be [patch:5]

Worked when I tried it with that change.

(But I don't know if it's really relevant to start magically turning eg. birch-bark stuff into cords. )
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Sami

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« Reply #4 on: September 18, 2019, 02:23:35 PM »
It's the header:

.Trim Birch-bark. "Cord" [effort:0] [phys:hands,one-armed]  [assist:1]     *CARPENTRY*  /15m/  |-1| (patch:5) 

(patch:5) is written wrong, it should be [patch:5]

Worked when I tried it with that change.

(But I don't know if it's really relevant balance-wise to start magically turning eg. birch-bark caps into cords, which are imagined to a little finer material in the game.)
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