Driik fortification works against them.
I rarely meet Njerp attacking other villages than Driik, which may be intentional, because they are supposed to be rich jerks. Maybe that's why some Driik villages are fortified, or doubled. But the fortifications are what makes them actually more susceptible, to death as I experienced many times. A note: I enter the villages mostly from west, so end on the wall opposite the entrance. This allows me to either step down on the outside, or inside. Often there are people generated outside the western wall, and Njerps too, and when I step outside I can see citizens fighting with Njerps, or when inside I can see citizens trying to fight - but unable, thanks to firtifications.
First example:
I stepped inside, and after a few turns I noticed aggravated citizens running in my direction with weapons. I thought that they want to kill me for some reasons, but they were coming to the wall and wandering along it. As it turned out, the single citizen outside was in that time slaughtered by a Njerp, because stupid Driik never thought about watchtowers. I rushed outside, but it was clearly too late, with the big distance to cover. I caught the Njerp, who stole weapons of the hunter he killed in the meantime, and ended him.
Second example:
I waited a few turns (learning from previous instances), and heard fight, so stepped outside. There was a Njerp trying to slaughter a kid in the southern section of the wall. When I ran alongside, I noticed a body of other kid in the grass, apparently disposed of earlier. Since I wanted to be a big hero, but was too far to be in melee range before it's too late, I shot a few arrows, which managed to inconvenience the Njerp. He tripped, lost his sword, and the kid started to kick him in the head. Which ultimately proved fatal for the Njerp. Now when I enter the village every time the killer kid (which recovered) is present outside the wall, just like the first time, and lingers near belongings of the first, killed kid.
Now these example show typical encounters of Njerps and fortified village: Njerp attack someone (sometimes more than one person), this one fights, but ultimately falls. The rest of the village "tries" to help by banging their head against the wall. I don't know, but if I made a defensive structure, I would want to help me in defence, and not hinder it. In all of these cases there would be no dead victims, because the Zerg rush of villagers (who are plentiful in fortified villages) would quickly overwhelm the Njerp.
What would be the way to improve this, I wonder?