Hey everyone! I'm very sorry that I was absent, but I was sick and had no time at all to check forum or the mod itself.
About smithing, there was somehow missing a line of code were there was the actual recipe to gather bog stones... so was pratically impossible to actually perform smithing. Now is fixed, so download the latest version and overwrite everything (or just copy paste the mining submenu)
Can this be used along with BAC, or do they conflict?
::edit:: eh looks like BAC has issues with pushing things off the menus on it's own, i think i'll not try and mix
About compatibility with BAC, I think is not possible, and require some effort to merge the two mods.
I've been enjoying the mod so far - one more minor thing I noticed:
It appears that ashes of the dead can "spoil", as though they were a food item? I found it a little odd when I returned to my father's cremation site to find that his ashes were no longer fit for eating 
Oh gosh, that is hilarious

I will fix that by putting no spoiling time at all
Looks like a lot of work went into this! Thanks for sharing your efforts.
One small typo I noticed: in the "Rituals" section, under "Talvi - First Snow Fest"
Woollen Cloak is mispelled as "Wollen Cloak" under [NAME:]
Thanks for the feedback! Going to fix that too!
This looks really cool, I've missed that old shaman mod. Did you make your own diy_glossary.txt because you want to change the vanilla recipes or because you wanted the things to be in the relevant vanilla menus?
How hard would you say your smithing is? I usually use a heavily modified verison of BAC (inspired by Nydxz's version) for smithing because regular BAC is too easy for me -- I don't want to create an armory for hiring 20 adventurers, I want to work long and hard at craft that takes a lot of time and resources. If I imagine myself trying to take up mining + smithing in real life with the body i have now and the environment i live in now i'm imaging it'd be a multi-year endeavour, starting with a long journey because the highest hill within 50km of me is 12 meters tall and it probably does not have any ore.
Yeah I made my own diy_glossary because I wanted some stuff to be inside the vanilla submenu (eg. modified torch that require pine tar, or harrowhead that require iron block instead of simple rocks). About how much smithing is hard... is not that hard, but I think is a bit harder than BAC: finding bog stone is possible only in Open Mire, and require 30 minutes of hard work. Then you have to smelt stone, and then smelt them into steel bars, and after that, forge a blade, bury it in a bog for some months, and only after that, you can actually make a weapon\tool. Also, some unique weapons like Baltic sword or Vikingr sword require you to smith also guard and pommel. So I would say is quite complex and long. I usually gather bog stones during autumn, and then in winter I spend a lot of time into forging.