Recent Posts

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41
Gameplay questions / Re: Need help with shutters.
« Last post by JP_Finn on January 02, 2025, 07:18:58 PM »
Shutters will get correct alignment once you finish the interior (ceiling and floor)
42
Bug reports / Re: [3.85] All skiis and ski sticks appearing as perfect in villages
« Last post by Fineland on January 02, 2025, 02:38:55 PM »
Not a bug, Kaumolainen are just the best skiiers.
43
Gameplay questions / Need help with shutters.
« Last post by Fineland on January 02, 2025, 02:32:24 PM »
Hey I am having issues with building my bigger house before winter, I wanted to add shutters and no matter what I try they always switch vertical when I finish building. I tried building walls on both sides, building from a different angle and I am getting tired of attempting without knowing what is wrong. Thanks in advanced.
44
Bug reports / [Fixed - 3.85] All skiis and ski sticks appearing as perfect in villages
« Last post by Isauros on January 02, 2025, 01:43:35 AM »
Started as a new Kaumo character, and going round all the Kaumo villages I can see that all the new skiis and ski sticks that appear to buy are all perfect. As Kaumo is generally poorer I assume this wasn't intentional, so may need to be fixed.
45
Modding / Re: Wood Materials
« Last post by Dago on January 01, 2025, 08:06:21 PM »
It did not work, the recipe merely doesn't show up, whether it's "Pine tree trunk" or "pine tree trunk". Using [MATERIAL:pine]/[MATERIAL:PINE] produces normal tree trunks
46
Modding / Re: Wood Materials
« Last post by Plotinus on January 01, 2025, 08:34:38 AM »
I assume you've tried {Pine tree trunk}? Did it not work for producing stuff like shingles?
47
Modding / Wood Materials
« Last post by Dago on January 01, 2025, 07:02:19 AM »
I want to make a cheat recipe that produce pine tree trunks, not just untyped tree trunks. How would I do this? using [MATERIAL: pine] seems to have no such effect in 3.85
48
Suggestions / Re: sucmodqty and patch
« Last post by Plotinus on December 28, 2024, 05:20:45 PM »
with

Code: [Select]
.Harvest mountain bog ore. (10) "Hunting Horn" [effort:2] [phys:arms,hands,stance] *CROSSBOW* /10h/ [noquality]

I get 8-10 as expected (probably i'll get 7, too, sometimes, just not enough trials yet)
49
Suggestions / sucmodqty and patch
« Last post by Plotinus on December 28, 2024, 05:11:09 PM »
Right now, sucmodqty works with (10), as seen in the news.txt
Code: [Select]
.Club. (10) /5h/ *COMMON* [sucmodqty]

I tried using it with [patch:10] to see what would happen:

Code: [Select]
.Harvest mountain bog ore. "Hunting Horn" [effort:2] [phys:arms,hands,stance] *WEATHERLORE* /1h/ [noquality] [patch:10] [assist:1] [sucmodqty]

When I select 10, it always produces exactly 9 (across 4 trials, so not very scientific) but my weatherlore is 35 so i would expect some more variation.

To test it further, I changed it to use the CROSSBOW skill instead, bcause I have only 12 CROSSBOW skill, but I still always get 9, across 4 more trials.


I put this as as suggestion  and not a bug report because I suspect it is just unimplemented, though it feels buggy that I get 9 instead of 10.

In the meantime I'll change it to use (10) and take /10h/ and not have patch
50
Bug reports / [Fixed - 3.15-3.85] never seen a wolf pipe
« Last post by Plotinus on December 28, 2024, 03:09:26 PM »
It's been 12 years since the new herbs were added, and I've lived in all the regions of URW since then, but I've never seen a wolf pipe.
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