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Bug reports / Re: [3.85] Loud audio popping when skinning and butchering
« Last post by Sami on Today at 10:13:33 AM »
That's so weird, as there are no any audio handling changes between 3.84 and 3.85. And moreover, the audio is always played the same way and with the same functions regardless of the action - be it skinning or butchering, or anything else.

As we haven't received any other reports about this it must be a rare (system dependent?) issue, but the cause is indeed a true mystery.
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Bug reports / Re: [3.85] rock being prepared
« Last post by Sami on Today at 10:02:02 AM »
Feel free to e-mail Yrkki.
Sounds like a seriously corrupt data spot.
The original cause will likely remain a mystery, but it might be wise to checkout the save nevertheless.
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Gameplay questions / Re: Riverpig Harvest?
« Last post by Sami on January 14, 2025, 05:01:05 PM »
Riverpigs in the game have been left in kind of unfinished state of development, and as this issue has only rarely come up it hasn't become a priority to adjust their harvesting.
When riverpigs were added I had in mind to make their roots harvestable, as they were used by the ancients mostly in a form of flour, and at least during times of scarcity.

But as the whole plant is somewhat poisonous the roots would need to be blanched/boiled first. And as the roots need to be dug up by hand or handheld tool at least one would need to wade, swim or even dive to be able harvest them. Having to add two new mechanics for a single plant that is likely only rarely used by the player characters felt a bit too much at the time and thus riverpigs were left in the world in their current unharvestable state.

Now when time allows I might consider if there's not too costly way to add simple wade//swim/dive based harvesting option for these water plants.
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Bug reports / Re: [3.85] Riverpig plants appear to be unharvestable
« Last post by Sami on January 14, 2025, 04:49:16 PM »
It's kind of an oversight and/or unfinished business that the riverpig harvesting was left in its current state. That harvest message surely is confusing - or a bugged in a sense that there never has been any harvest possibility to begin with.

I'll drop a few remarks/thoughts in the Riverpig Harvest? thread.
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General Discussion / Re: Version 3.63 still the best? Long time no play
« Last post by Plotinus on January 13, 2025, 06:11:03 PM »
Oh, that's a good link, Erkka.

I focused on fishing rods in my speadsheet, but lippos are very useful. You can craft your own. Different fish have different spawning seasons, and if your fishing skill is good, you can almost always get a fish by scooping it up with your lippo at the right spot -- you'll see ripples and you'll hear it from far away.
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General Discussion / Re: Version 3.63 still the best? Long time no play
« Last post by Erkka on January 13, 2025, 03:51:43 PM »
There is also a youtube tutorial to the current fishing system. They also have an advanced tutorial. I'm under the impression that these videos cover a lot of topics including baits, fishing locations, timing, and all the methods from lippo to the nets etc.
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General Discussion / Re: Version 3.63 still the best? Long time no play
« Last post by Plotinus on January 12, 2025, 05:02:39 PM »
With nets, you don't need bait, so the mechanic is the same as before. It takes a lot of yarn to produce a net, but that's pretty realistic and you can gather enough nettles for it in the summer.

With fishing rods, you do need to use bait, but I did 100 trials with various kinds of bait and discovered that even bits of useless vegetation like half a nettle leaf is usually good enough for a roach, and once you have a roach you can use the roach as bait to get a pike or salmon. I have had characters survive doing nothing but fishing with poor starting fishing skills in recent versions, you just have to gather some berries/leaves/flowers and be a bit patient and be prepared to get pretty hungry before your fishing skill gets high enough for it to start to pay off.

If your skill is high, then it doesn't even need much patience,you should be fine pretty quickly.

Average results for 100 trials with high fishing skill:

No bait: 30 grams per fishing attempt  -- a roach weighs 150 grams, so this is about one in 5 fishing attempts gets you a roach

Berries: 430 grams per fishing attempt - that's about 3 roaches per fishing attempt, though of course sometimes you get nothing and somethings you get 10 roaches.

Leaves: 460 grams per fishing attempt

Mushrooms: 480 grams per fishing attempt

Flowers: 620 grams per fishing attempt - that's 4 roaches or two perches!

Roots: 630 grams per fishing attempt

raw fish: 1.48 kg per fishing attempt, that's why i said you should always use roaches as bait for more fishing

raw meat: 1.94 kg per fishing attempt! That's a lot!



What I recommend is that you download the latest version of the game and put it in a different folder and make a new character with it and see how you like it. Don't migrate your characters until you've decided that you liike how things are now. Save your 3.63 version somewhere else so that you can go back to it if you want.

In order to migrate your characters all the way to 3.85 you'll have to get some intermediary versions. You'll need 3.72 to migrate the 3.63 characters, and then 3.81 to migrate the 3.72 characters and then finally the latest version 3.85 can migrate the 3.81 characters
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Bug reports / [3.85] rock being prepared
« Last post by Plotinus on January 12, 2025, 04:45:02 PM »
Yrkki is a migrated character but he is visiting the archipelago for the first time, so this is a new village to him.

He's approaching by punt, and sees a slender trunk



But one step later it looks like a stone



If he goes back and forth, it goes back and forth between being a slender trunk and a stone

When he looks at it, it says that it's a rock (being prepared)



I have a save of Yrkki
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General Discussion / Version 3.63 still the best? Long time no play
« Last post by tynan on January 12, 2025, 03:22:26 PM »
It's been a good while since I stopped updating my versions since I found out fishing was nerfed out of existence after 3.63.
However it appears that players can now make their own Nets and Fishing Rods which I definitely approve!
On the other hand, if it doesn't matter how skilled one is at Fishing or if one can make the tools, if the mechanic is still busted, it's still an issue.
Can anyone verify that the fishing mechanic has been fixed?
Thanks!
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Bug reports / Re: [3.85] Riverpig plants appear to be unharvestable
« Last post by Galgana on January 11, 2025, 04:15:44 AM »
The simple answer is that riverpig lacks any properties related to plant products in the flora data located in flora_newherbs.txt
But according to brian.shapiro's flora suggestions thread on the old forum, there ought to be roots at a minimum:
Quote
"The Sami were digging for the roots that were eaten with pleasure (Nensén p. 415). Slappakråsse (Grundström 1948:393) or slabbaråsse (Grundström 1948:369), yellow and white water lilies {Nuphar lutea and Nymphaea alba). The rhizomes of these perennial water plants have a strong, bitter taste. They contain toxic alkaloids and need to be processed and detoxified prior to eating (Airaksinen et al. 1986:280, 284, 287, 291). The rhizomes were used as famine food in northern Europe (Airaksinen et al. 1986:279; Kjellman 1882; Källman 1997:122-123; Svanberg 1998:234). Water lilies were eaten by native peoples in northeastern North America (Källman 1 997: 1225), hoewver they were primarily used for medicinal purposes to treat ulcers (Turner et al. 1990:235). There is no information on the Sami use of slappakråsse."

I think it would be appropriate for these lines to be added to .Riverpig. and .Water lily.
Code: [Select]
[ROOT_SIZE:M]
[ROOT_QUANTITY:1]
[ROOT_USE:cooked]
[REMOVE_BOILED:poisonous]
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