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My life has been saved more than once by this bug.  After accidental ingestion of dodgy mushrooms, you can use the herbs that increase appetite to eat huge amounts of herbs that reduce toxins and thus recover from even deadly poisoning.

I never thought of it as a bug, as I cannot think of another reason you would want to increase your appetite!

Well it's not a bug per se, although unlimited eating capacity understandably may cause confusion. Even if it's adjusted you can still continue that toxin diet of yours like
just like described. It's just that you'll now need to arouse the appetizing effect in between more frequently than previously.
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My life has been saved more than once by this bug.  After accidental ingestion of dodgy mushrooms, you can use the herbs that increase appetite to eat huge amounts of herbs that reduce toxins and thus recover from even deadly poisoning.

I never thought of it as a bug, as I cannot think of another reason you would want to increase your appetite!
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Development News / Re: Version 3.86 beta released
« Last post by Sami on Today at 09:56:03 AM »
Have cooking nutrition values changed? Previously making green soup didn't seem to add any nutrition compared to raw ingredients but I feel like I am getting more now. Or is it just my imagination?

Your observations are correct.
Nutrition values of ingredients itself haven't changed, but the cooking now better takes into account the whole prepared recipe and its volume when eaten. The system deals with both nutrition and stomach content, like it has done for ages, but now for example the soup water content may get more nutritious and fills your stomach more reasonably than previously.
So, yes, fistful of leaves made into a soup is more nutritious than fistful of leaves eaten raw.
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Development News / Re: Version 3.86 beta released
« Last post by Vahvapito on Today at 08:51:03 AM »
Have cooking nutrition values changed? Previously making green soup didn't seem to add any nutrition compared to raw ingredients but I feel like I am getting more now. Or is it just my imagination?
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Suggestions / Re: Account for "NME", boost nutrition for cooked foods
« Last post by Vahvapito on Today at 08:46:07 AM »
I agree, right now cooking soups feels counter productive because you are just diluting the nutrition value. Also some water should evaporate from cooking which also increases the nutrition density but at the moment this only happens to roasted and dried foods. But right now 1 pound water and 1 pound vegetables makes exactly 2 pounds of finished soup.

Last patch might have changed some things in cooking, though I am not sure about that.
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Bug reports / Re: [3.85] Riverpig plants appear to be unharvestable
« Last post by Sami on Today at 08:31:21 AM »
This will be fixed/added in the upcoming patch. And similar mechanics will apply to water lily as well.
We'll make it so that the character needs to wade to harvest riverpig and water lily plants as a whole, which can be then threshed for their roots.
The roots are can be then for example ground for flour.
It also appears that riverpig and water lily graphics have been mistakenly switched, they should be other way around. This will be fixed as well.

Fixed/added - persists in 3.86b
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Bug reports / Re: [3.86beta] vegetable stew and unlimited appetite
« Last post by Sami on Today at 07:16:35 AM »
Ah, the sorrel usage clears it out so its been the appetizing effect.
The effect has a temporary nature in the game but eating appetizing food in succession indeed can end up into loop of never getting satiated - and I also think this calls for adjustments.
It also got me thinking if this report might have been of the same cause:
http://www.unrealworld.fi/forums/index.php?topic=7407.0

I think I'll be adding specific eating messages that indicate the impressive appetite, and also make it so that the appetizing effect can't get into an endless loop.
 
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Bug reports / Re: [3.86beta] vegetable stew and unlimited appetite
« Last post by KVictor on April 02, 2025, 09:01:28 PM »
Thanks for reply and investigation. I double checked and found out that it was not hemp, but sorrel. I use both periodically and did not notice that it was sorrel instead of hemp, when I saw this effect. Sorry for misinformation, it's my mistake.

But I have a question: as far as I can see, the number of repetitions of effect seems unlimited, maybe it need some limit for repeats? Maybe 1 or 2 times after full saturation or per time period or something like? It's only suggestion. Now it looks like character can eat literally tons of food with appetizing herbal effects.
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Bug reports / Re: [3.86beta] vegetable stew and unlimited appetite
« Last post by Sami on April 02, 2025, 07:18:17 PM »
Thanks for the save, it's been investigated now and it appears that the character is experiencing appetizing herbal effect which makes him eat beyond the true need.
And it also appears that the vegetable stew in question contains appetizing herbal effects, so when he keeps eating it the effect persists.
This works as intended, but the question remains how the vegetable stew got its appetizing herbal effect in the mix. If only hemp leaves were used as seasoning they don't cause appetizing effect, but if there were other herbs in use they could have done it... so are you quite sure it was only turnips and hemp leaves in the stew?

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Bug reports / Re: [3.86Beta, minor/missing prompt] More than 10 arrows shafts
« Last post by Sami on April 02, 2025, 12:44:08 PM »
Checked, and this seems to be the case for all the amount asking crafts. Likely been there a long time, if not always. :/
A simple error prompt might be good to add.
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