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Messages - paz

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1
I think PALU's theory makes a lot of sense. My fur might still be there. But I doubt that I would be able to find that place again, it's kind of far away now, and I didn't mark that spot.

I'll probably check when I have another raft again.

2
Gameplay questions / Re: Wolves! Help!
« on: June 05, 2018, 09:22:15 AM »
Haha, there seems to be some kind of agreement to better not mess with wolves. I think I just underestimated them. Thanks for sharing your suggestions!

In the meantime, when I returned to my place with the wolves, I found one of them, the one I wounded, dead. I was happy, briefly, and started to skin the beast. And then: "You hear a ROAR from the south-east." WHAT?! Game, are you serious? Aren't those guys supposed to sleep in winter?! -- Okay ... now it was time to leave that place. I will return in summer, when I don't have to worry about freezing, the darkness, and when I can actually dig some holes in the ground.



3
Gameplay questions / Wolves! Help!
« on: June 04, 2018, 07:07:49 PM »
Questions:
a) How do I keep a companion from suiciding with wolves around?
b) Is there any way to keep a reindeer safe with wolves on the map?
c) Does fire scare wolves? Can they be scared away at all? Before wounding most or all of them that is...
d) Can dogs attack (or at least defend themselves) when they are on the leash? They didn't seem to do anything when I told them to attack without unleashing them.


The little story behind the question:

Wolves are seriously terrorizing me. My first and 2nd reindeer got killed by a group of 3 wolves when I first encountered those nasty fellows -- and my guy has killed 3 bears already, so he is a good hunter. The 3 wolves also killed my companion eventually, and I do hate it when that happens.

On this first encounter with wolves I solved the situation by trapping the forest and got 3 nice furs for my trouble, enough to buy a new (and even bigger) reindeer, plus a dog for good measure.

Couple of weeks later I have 3 dogs, plus my reindeer, plus a new companion, who is (was) a master with spears. We're going on a "lengthy adventure", when we run into a bunch of wolves again while exploring. I wound the first wolf on sight, but keep the dogs on the leash, I don't want the 3 of them chasing after an unknown number of wolves. The plan is to get the wounded one only. But ... my companion however, well, he promptly rushes away. I find him dead on the ground a couple of minutes later, sorry pal... I told you to come back, but you wouldn't listen...

Since trapping worked so well, and since I don't have a base in the region we are in, I decide to trap that stretch of forest and stay there until the wolves are dealt with. But first I take the dogs (and a corpse) back to the coast, make some spikes, to load on my ren and to haul my important stuff to the last known location of the wolves. I've got 3 dogs with me, and wolves are cowards, right? So we'll be fine, right?

Turns out we are not. When we arrive, it is evening, and we start to build a trap fence in the hopes of keeping the wolves away until the next day. In the middle of the night, I wake up, the wolves are here. It is winter, I can't see my own hands, I don't have a fire, and my reindeer and the 3 dogs are kept on the leash, and we are most likely surrounded by wolves. I still don't unleash the dogs, but try to retreat to a corner of the trap fence, spear in hand. Surely we can hold until morning?

There's a lot of barking, grunting, bawling, yelping, while I wield my spear while making sure not to drop any of the leashes. We wound at least two more wolves, but my reindeer is bleeding everywhere.

We retreat with the reindeer barely alive (and barely able to walk) and the plan of healing up and coming back in a week or two, in the morning, first light. So we can hopefully get the traps done before the pack homes in on my poor, heroic reindeer.

4
Guides and tutorials / quality of life
« on: June 03, 2018, 09:29:00 PM »
For new players:

Since the UI can be a bit unwieldy at times, here's some things I learned:

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The combination of using NUMPAD+ and the TAB key is really useful to drop, equip, dress/undress/haul certain items without having to scroll through your stuff.
NUMPAD+ = select everything
SPACE = confirm
TAB = activate filter
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Examples:

TAB+'f' selects all food, so it is very useful to dump all the food into the cellar. TAB+'f', NUMPAD+ and SPACE do a great job here.

If I want to cook those 259 elk cuts, what I do is
press 'd' (to drop)
press NUMPAD+ (to select everything)
press TAB 'f'
press NUMPAD- (to unselect everything)
press SPACE (Now I will drop everything that is not food)
When roasting my cuts I can now use 'r' to repeat, and if I am only carrying raw meat, the process is really fast.

I do the same for tanning stuff, drop everything except hides, press 'g' to get my knife (and some fat) from the pile at my feet, and I am ready to go with 0 penalties

I do the same when trading in a village sometimes, when I drop everything I don't want to sell. I undress all clothing via SHIFT+T, TAB 'a', NUMPAD+, SPACE. Now I can let the villagers choose "which items they actually want", and I can also carry more.

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The game takes materials from the ground. When crafting it is useful to first drop everything (NUMPAD+, SPACE), and then pick up some critical materials that cannot be used from the ground (like food or cords).

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When cooking (or drying food) it is useful to build the cellar right next to the shelter. This way I can make a fire next to the cellar and cook while standing on the cellar. The food is prepared "inside" the cellar. If the fire is really small, the food won't burn and will be stored in the cellar without the need to move it there.

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About drying food: On my first couple of games I didn't know that clothing can be used to make cords. Linen, wool, leather, and fur clothing can be transformed into cords. One cord can take 19 cuts.

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Food preservation: Food on companions spoils more slowly. Shift+'g' can be used in the overland map, so whenever I am hungry, I can take some meat from my companion instead of carrying the food myself. (Also useful for trading.)



 

5
Ah, I did not think to check in the water, but your idea absolutely makes sense!

Regarding the food however, I think fire is only required at the time of starting the process. Which is probably a bug as well. I'm usually cooking with 3 twigs, standing on my cellar, and even pikes will be fine with the fire going out just a couple of minutes after starting the roasting.

6
Suggestions / Re: New look of rain a bit hard on the eyes
« on: June 02, 2018, 04:49:12 AM »
It's been mentioned by Sami that rain is a .png (gui-rain.png and ele-rain.png according to a search in the truetile folder) and that those images can be edited. Maybe somebody with a hint of artistic talent beyond the stick figure drawing level could edit the images and post alternative ones with a lesser impact?

Editing those 2 pngs for rain and snow was the best thing since getting a dog. Thanks for that information!

7
So I tried to be super smart and cleaned the skin in the river, then hopped on my raft, and tanned it there (the step with bark/fat). The idea was saving some time. Plan backfired though, cause my skin had vanished when I arrived at my shelter. (I don't know when/how it vanished, probably on loading the map.)

So ... it should probably be impossible to tan stuff while standing on a raft? Same bug might occur with cooking food while on a raft, but I haven't tested that.

Anyways, great game. :)

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