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Messages - Míriel

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1
Mod Releases / Re: Player Questing by privateer v2.2
« on: February 12, 2021, 01:08:28 AM »
  Had to take a break in questing :'( but now I've returned with feedback updates.

  The sick girl quest has a very moving description that reminded me of a fable I read as a child.
  The tribute shrine is a much needed addition to the game, now I can properly mourn my beloved animals.
 
  I found two typos in the diy file, one that interfered with the quests acquiring and completion, sauna stove was misspelled as suana stove, the other one was a lacking D in the hideworking skill used in quiver making.
  In the Weary repairman quest I'm unsure if the wooden cup of pipe juice is made differently from the usual boiled beverages since my cup of boiled bear pipe root isn't being accepted.

  To be continued ;)

2
Mod Releases / Re: Player Questing by privateer v2.1
« on: February 07, 2021, 07:11:40 AM »
  I'm having soo much fun with this mod ;D that I kept postponing the feedback to play some more.
  The brewing barrel is cute and very well thought out, even though in my excitement I first used a pot to brew mead (and now I have to buy another), my second batch is now in the appropriate container fermenting away. Now I want to become a brewer in game and create all possible flavors of mead.
  The quests descriptions are engaging and spirited, I'm looking forward to sand mushroom time so I can see if I can perform a little switch ;).
   That's it so far, I have to go back to stop some greedy birds raid to my source of honeycombs.
  I 'm glad to have been of any help to this project. Great mod, once again.

3
Mod Releases / Re: Player Questing by privateer v1.8
« on: February 02, 2021, 05:04:04 AM »
It's always nice to receive a fast reply :). I will post other feedback as I progress in the quests.

4
Mod Releases / Re: Player Questing by privateer v1.8
« on: February 02, 2021, 01:21:09 AM »
  Hi, I really like this mod. Thank you for this great idea, Privateer. It was a bit difficult at first to understand the quest acquiring system but the video helped a lot.
  I'm currently in the settlement part of the begginers quest and I think I found a minor issue, the growing up token in the trunks quest isn't removed by its completion.
   While I'm waiting for the hives to produce honeycombs I was checking the recipes in the All manners of things menu and I'm not sure what are meant to be the different types of bones and antlers in the carving recipe. I noticed I can use elk antlers and bones in both parts but I'd like to know what you had in mind for the "antler animal" and "antler hunter" categories and in the bones also.
 

5
General Discussion / Re: Travelling adventurer: A new discovery?
« on: October 07, 2020, 06:49:19 PM »
  I used to avoid humans also but since this last update I haven't found robbers with the exception of the quest ones or Njerpez outside of their camps, so I started to meet humans again ;) and I found a travelling Kaumolais hunter just like skyleaf. He was in Kuikka-tribe lands and was misnamed in the log.

6
Gameplay questions / Jinxing traps
« on: September 19, 2020, 04:37:23 PM »
  Have you guys noticed that traps only fail to capture the animal when the the player is looking at them? Or is it a superstition of mine? ??? Turning my back to a charging wolf to capture it in a big deadfall trap is a bit of a habit from me 8).

7
  I have a very good track record with this quest so I'll share my tatic with everyone willing.
 
Spoiler: show
In my experience the animal tracks are in the central part of the circular search radius, in the zoomed out map I approximate the center and zoom in and start searching in an expanding spiral. I usually find the animal or the predator that's spawned with the animal in half an hour, if I find the predator's tracks I follow them backwards since they usually intersect with the missing animal's ones.

8
Bug reports / Wrong weight for the loop snares
« on: August 09, 2020, 03:20:56 AM »
 Hi everyone, I think the weight for the loop snares has been wrong since the tying equipment overhaul. A 15 ft cord weights 0,5 lbs but the loop snare which is made using 3 ft of the cord, weights the same as before instead of 0,1 lbs, a fifth of the total.

9
Solved'n'fixed bug reports / Re: Suddenly hated by the villagers
« on: August 03, 2020, 12:52:46 PM »
  Indeed I've checked the fire position, there was no other option since the only kindling and wood were right in front of me in the stove.

10
  Hi, I started a new character to experience the fire improvements and was residing in a village with a sauna using it as a smokehouse when out of the blue the villagers threatened me for starting a fire. I had been starting fires in the sauna for a month with several villagers around and no one objected so I think it may be a bug.

11
Solved'n'fixed bug reports / Re: Tracks being modified by overlapping
« on: March 03, 2020, 06:43:28 PM »
  Hi, I attached an image to this post to exemplify the modification.
  At first, a small reindeer left the south to north tracks, later, a big wolf passed through some of them, in the intersection (directly northeast of the character) the wolf tracks were modified to small ones since the reindeer was a small one while the usual tracks (directly southeast of the character) remain the same. I don't know if that could be considered a feature since wolf and reindeer tracks are so different and the most recent track was the one modified not the older one. Also, I don't have an example of the renewed freshness yet but I'll try to find one soon.

  Just found an example of renewed freshness so I'm editing this post.
  The older tracks here are the elk's,  after being overlapped by the small wolf's tracks they returned to the very fresh state. I have the save file if needed.

12
  Hi Sami, since it's time for a tracking related update I thought I should report a minor nuisance.
  Sometimes when animal tracks overlap the size and freshness of the track is altered instead of displaying the mixed tracks message, it's a nuisance in the animal in the forest cover quest
Spoiler: show
that usually spawns a predator who can pass through the searched animal tracks and create a false freshest one
and when chasing an individual in a herd of reindeers of different sizes through a track filled terrain.
  I don't have a save right now but can find an example in one if needed.

13
Solved'n'fixed bug reports / Re: 3.61: Decaying food improved the quality
« on: February 07, 2020, 03:58:37 AM »
  I can add that this happens to skins too. I had a ragged wild boar skin that turned into a harsh one during a protracted tanning process.

14
  Hi everyone, I think this bug hasn't been reported officially in the bug reports section (did a quick search for "treasure") but if it has I can remove or merge it with the original.
  I did a escort quest and received as reward a treasure location but there was none to be found in the two caves inside the region, only a random leather cuirass and a mother bear and her cub.
  I saw in some posts mentions of treasure disappearing after map maintenance and indeed it happened between the quest completion and me checking the caves so it may be the cause. I'll e-mail Sami the file after posting this.

15
Solved'n'fixed bug reports / [not a bug] Swimming fox
« on: January 22, 2020, 10:40:49 PM »
  I'm not sure if it is a bug or an unusual feature. Can foxes swim in the game? I saw a fox in deep water and later it came close to shore but got stuck before the edge, maybe because it couldn't pass the shallow water. I think it got to the middle of the lake when it was iced over and when the ice melted it didn't drown ???

  Thank you, PALU and Sami, for the fast replies. One of the things I like about Unreal World is that it emulates the impresivibility aspect of life very well, I've never seen a fox swim before. Also, I have the save of the fox stuck next to the shore if you would like to examine, Sami. 

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