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Messages - MrMotorhead

Pages: [1] 2 3 ... 7
1
Gameplay questions / Re: Help with Cow in Forest Cover
« on: March 19, 2025, 07:06:20 AM »
I think they follow you pretty much the same as a companion.  It's probably possible to get them stuck in a mire or on an island but you should be OK if you just travel back to the quest village on the wilderness map.

2
Suggestions / Automatic fire tending
« on: February 28, 2025, 07:43:49 PM »
I really like how shingles are replaced automatically to maintain light as our characters work on tasks nearby.  I'd like to see something similar implemented for fires.  Wood could be added from a nearby pile of firewood or branches as the fire starts to burn low.  Additionally many crafting processes reduce the weight of wood such as crafting a fox trap from a board.  It would be nice if that wasted wood could be added to a burning fire nearby.

3
Bug reports / [3.85] Birds fatigued in winter
« on: February 21, 2025, 04:12:02 AM »
I have been noticing that during winter with a lot of snow on the ground I find birds that are exhausted or breathless.  I notice it mostly with eagle owls and capercaillies.

I have attached a screenshot of zooming in on a bird that I spotted in the big map.  I don't see any evidence of a predator chasing it, it seems like it gets exhausted just walking on the snow.

https://imgur.com/a/TDjQuO8

4
Suggestions / Re: Reducing amount of blunt hits enough to kill prey
« on: February 18, 2025, 07:06:32 PM »
I agree this would be a good change.  It feels like the deathblow is not being triggered somehow.  Even a squirrel, knocked unconscious out of a tree and lying helpless will sustain many punches to the skull before dying.  In the real world, one single action would be more than enough to dispatch it.

5
Gameplay questions / Re: Possibility of Superior Furs
« on: February 13, 2025, 08:45:24 PM »
I have succeeded in getting a superior fur.  It's quite uncommon as you note, the quality usually degrades before the tanning process completes.  In general I try to reduce my character's penalty as much as possible before each step of the process.  This was taken back in September of 2020.  Hideworking skill is currently 88 and a fine broad knife is in his inventory.

https://imgur.com/a/SOwk8nF

6
General Discussion / Re: The Njerpez are destroying my tribe
« on: October 24, 2023, 02:32:19 AM »
This hits a little too close to home.

7
Development News / Re: Blacksmith NPCs and ordering their products
« on: March 16, 2023, 11:32:04 PM »
Great addition.  I feel like the blacksmith will always want firewood delivered.  Perhaps he could have work available or just a frequently offered version of the "Help with chores" quest to deliver firewood.

Really looking forward to when we'll be able to have a pair of socks made!

8
Gameplay questions / Re: Technical question
« on: October 26, 2022, 04:18:08 AM »
I don't know of any way to do this but it sounds like a great idea for a new feature.

9
Gameplay questions / Re: Herding animals
« on: December 26, 2021, 09:57:06 PM »
I don't know this for sure, but I strongly suspect that animals don't react to your character when moving in the zoomed out map.  My reasoning is based on several incidents where my character has zoomed in and encountered animals at very short range, sometimes within 3 tiles in open terrain.  They will immediately flee, so how did my character get so close to them?  Many times I have zoomed into the middle of a reindeer herd, with animals on every side, always worried this will happen with a wolf pack.

In general animals will flee from my character within 60 feet (~20 meters) if there is clear line of sight.  It's certainly possible to herd animals on the zoomed in map.  I have often used this strategy when there is thin ice.


10
I feel your pain, there are a number of quests that involve a search, forest cover is perhaps the worst of these because the only thing that you can find is tracks.  Here are the tips I can think of to help.
  • Search from the center of the circle on the map, the location always seems to be the very center of the search circle.
  • You can use your tracking skill in the zoomed out map, maybe try using it a few times on each square.
  • Sometimes the tracks are mislabeled, you might find bull tracks if you're looking for a cow (how would they know?!).

Bear in mind there's no great penalty for failing a quest, you can sometimes go back to the NPC and tell them you give up.  That might help you get another quest in a more timely manner, but I think I've had two quests active at a single time before.

I have somewhat of a love/hate relationship with the search quests but it always feels rewarding when I find what I've spent time looking for.

11
Gameplay questions / Re: Can't find any plantable seeds
« on: October 28, 2021, 09:24:46 PM »
I certainly feel your pain, my latest character spent over a month traveling around villages to find an axe.  I've had others completely unable to find a pair of socks.  While it is a bit frustrating I also appreciate that things are scarce, and that there are no NPC vendors that could sell you any of their unlimited inventory of items.

If I was looking for seeds, I'd try heading to Koivula or Kiesse.  I suspect these would be worth the journey from any of the northern tribe lands if you are looking for agricultural items.

If you know you want to start a farming character, there's a good starting scenario where you begin with seeds and tools for planting.

I hope you enjoy your time in the UnReal World.




12
Suggestions / Re: Groundworking and levelling terrain for building
« on: October 23, 2021, 09:02:55 PM »
I agree that building sites would have been carefully selected for flat and level terrain.  Building on a slope is a huge headache and I'd never do it if there was any way it could possibly be avoided.  Almost all the land is unclaimed so we can choose any location for our cabins.  Also, I can't remember seeing any NPC building crossing terrain boundaries.

I think if any change was made in the game, it would be that player constructed buildings should not be allowed to be constructed on sloped terrain.

13
Bug reports / Re: No feathers from hunting birds
« on: October 03, 2021, 07:35:45 PM »
I don't mind that the skin can't be used, that's fair.  My survivor began in winter and missed out on berry picking; combined with low trapping skill has not been able to trap any birds.  However, I don't think that my survivor could inflict more damage than a fox does when it eats the bird's entire body.  Even when this happens and the bird is completely gobbled up, it leaves behind feathers.


14
Bug reports / No feathers from hunting birds
« on: October 03, 2021, 10:09:21 AM »
I started a new survivor with 3.70b.  I have been hunting birds with a bow+arrow in order to get feathers to make more arrows.  I have tried this with 5-6 birds, (raven, black grouse, hazel grouse).  However, every kill has been "gristly" and unable to be skinned.  So I butcher the body to receive meat+fat but no feathers.  I would expect to get feathers from the bird, even with a skin damaged beyond using.  I think I should be getting some feathers because I found 8 feathers at the location where another bird's body was eaten by a predator.

Most of the kills were just one arrow and then some punches on an unconscious bird.  It seems odd that the skin wasn't usable at all.

This seems different from the behavior that I remember.

15
I like this idea.  A firestarting kit would be very important to anyone surviving in the wilds.  The challenge with implementing it into the game is that there are so many ways to make a kit like this.  It's also a bit like a backpack, something that you -know- your character has but it's not really visible in the game.

I still think it would be worthwhile if your character could spend some time preparing to start a fire and have that be reflected with a better chance to start a fire quickly the next time it's attempted.  Possibly this could require some reagents, such as birch bark, branches (as a stand in for pitch or tar), some cloth or other fiber (could be consumed to represent charcloth), even a new plant could be added, tinder fungus which could be found growing near downed tree trunks.  If your character didn't have any of these things, the preparation might take a bit longer to complete, this would stand in for gathering some dry grass, or finely shaving some wood chips.

Press "f" then instead of a direction, you'd press "r" to restock your tinder supplies or "v" to view your tinder supplies.

This is somewhat already implemented if you consider using a torch, which I frequently do.

Also I think that if you don't have a knife or other iron implement, your character's firestarting attempt should be heavily penalized.

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