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Messages - KVictor

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Bug reports / [3.86beta] Unexpected harvest too early in spring
« on: April 03, 2025, 11:43:21 PM »
If character sow a field and forget about the seedlings until next spring, not visiting the location with the field all this time and return only after the moment when the first sprouts can appear, the plants will be ready for harvesting. Sometimes something similar happens with wild plants on the map.

I think the problem is that the status of the plants at the time of the last visit is saved and there is a counter of days that have passed since the visit. When the player returns to a location where he has not been for a long time, there is no check that it was winter and the old plants should have withered, resetting this counter to the day of the first sprouts.

I think I was able to capture this moment in a save game and can send it for analysis if needed.

2
When a character tries to craft shingles, I get the message "Block of pine doesn't work as block of pine wood".
The issue can be reproduced with blocks obtained from a tree trunk, generated on map or акщь felled pine tree. Block didn't recognize whether it is lying on the same tile as the character or with a pine block in the inventory.
Maybe I'm doing something wrong, but I tried it at 3.85 and it worked.
All tests complete on Windows version.

3
Bug reports / Re: [3.86beta] vegetable stew and unlimited appetite
« on: April 02, 2025, 09:01:28 PM »
Thanks for reply and investigation. I double checked and found out that it was not hemp, but sorrel. I use both periodically and did not notice that it was sorrel instead of hemp, when I saw this effect. Sorry for misinformation, it's my mistake.

But I have a question: as far as I can see, the number of repetitions of effect seems unlimited, maybe it need some limit for repeats? Maybe 1 or 2 times after full saturation or per time period or something like? It's only suggestion. Now it looks like character can eat literally tons of food with appetizing herbal effects.

4
Bug reports / Re: [3.86beta] vegetable stew and unlimited appetite
« on: April 01, 2025, 10:34:49 PM »
Ok, I sent save game to email.
Maybe the previous fix fixed this error too? Or it's because migrated character.
If this is not enough, I will try to reproduce the problem with a new character later.

5
When player eat vegetable stew, he never get message "you are full and satiated..." and can repeat eat it unlimited times, every time eating 1 poung of stew.
If player eat something other and already satiated, he can't eat stew before get hungry.
I cooked turnip stew with hemp leaves as seasoning without any mushrooms, but I doesn't think that ingridients matters.

6
Trying to reproduce this bug, but it works for me in all cases, which I check. Tried to stay on slender alder trunk or at near tile, tried some tree species like young spruce, young birch, young pine, rowan and alder, tried to do a club with cutting weapon in hands, in inventory and on the ground. Also tried on a new character (all tests) and migrated character (only some tests with alder tree trunk). In all cases that works correctly and no need to pick up slender trunk.
All test complete on Windows version, downloaded from itch.io.

Later also try on Linux version.

P. S. Sorry for my poor english :-[

7
In older versions oven porridge cooks for several hours, but in the new version it will be ready shortly. Problem can be reproduced with any number of portions.
A migrated character was used for testing, if that matters.

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anything