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Bug reports / [3.86beta] Unexpected harvest too early in spring
« on: April 03, 2025, 11:43:21 PM »
If character sow a field and forget about the seedlings until next spring, not visiting the location with the field all this time and return only after the moment when the first sprouts can appear, the plants will be ready for harvesting. Sometimes something similar happens with wild plants on the map.
I think the problem is that the status of the plants at the time of the last visit is saved and there is a counter of days that have passed since the visit. When the player returns to a location where he has not been for a long time, there is no check that it was winter and the old plants should have withered, resetting this counter to the day of the first sprouts.
I think I was able to capture this moment in a save game and can send it for analysis if needed.
I think the problem is that the status of the plants at the time of the last visit is saved and there is a counter of days that have passed since the visit. When the player returns to a location where he has not been for a long time, there is no check that it was winter and the old plants should have withered, resetting this counter to the day of the first sprouts.
I think I was able to capture this moment in a save game and can send it for analysis if needed.