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Messages - Arimon

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Whoops sorry for replying this late, completely missed these posts.

First @Brygun, Im rly happy you are still around and active in the forums;)!

@JohnDie as JP_Finn said a backup of your save never hurts. But I hope you already installed the mod and had some fun with it:).

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Small update to v131, see changelog.

@MilitanttiTalitintti Yes Im pretty sure, I might have overexaggerated a bit by saying expect stuff to be broken. Ive played for some (in game) weeks now and had no real issues. Worst case might be a recipe not working because you are missing an ingredient and I removed the recipe to craft this ingredient ;).

It should be also no problem to always upgrade to the newest version of BAC midgame. Modding in URW might be quite simple and a bit limited, but its also quite foolproof :). Items youve already crafted wont get changed and just stay the way they are, so no real danger of breaking something.

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Gameplay questions / Re: Fishing in 3.7
« on: December 14, 2021, 09:53:08 AM »
My experience so far:

- Rod with iron hook: use rye bread to catch roatchlings, then use roatchlings to catch bigger predator fish like pike. You need a bait, I had very limited success without
- Spear fishing: can be quite reliable (with good fishing skill), I got pike most of the time (probably depends if you fish at a river or lake)

But I have to say, that both methods are quite inconsistent. Sometimes I got 3 or 4 big fish in a row and then I couldnt catch any for days.

Therefore get a net as soon as possible. Build a raft and set the net in deep water. Only check after 1 day has passed (if you set the net in the morning, check the net at late morning of the next day), but not later than 2 days or otherwhise all caught fish will be dead. Most of the time I got multiple fish every day for weeks.

4
Hi! I updated the BAC mod to 3.71. New thread:

https://www.unrealworld.fi/forums/index.php?topic=6632.0

@Brygun I dont rly plan to take over, I just want to give life support for now, because I rly dont want this project to die. If you ever decide to come back, I will happily hand it over back to you!

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Hi! Ive updated the BAC mod to 3.71.

If you didnt know the mod yet check the original thread:

https://www.unrealworld.fi/forums/index.php?topic=4712.0

Its a collection of different mods by different modders and originally created by Brygun.

First a little disclaimer: I dont rly plan to take over, I just wanna give life support, because I rly dont want this project to die.

While I think most recipes SHOULD be fine, I have to admit, that i did very limited testing. Thats where you come into play. Try it, test it and report. If something doesnt work, pls give as much info as possible, like which menu, which exact recipe and which ingredients did you try to use.

What I tried to do:
   - resolve any possible conflicts of BAC recipes with vanilla ones
   - make use of the new stuff as much as possible (fibre extraction, new tags (thin/strong cordage, nominlen), new bowstring mechanic, textilecraft skill)
   - restructure some categories

Changelog:

Spoiler: show

v131:

- diy_BAC_Tying_Equipment:
   - removed .Hemp rope. (as BAC plant fibres are replaced by vanilla fibres)
   - added vanilla .Rope.
   
- diy_BAC_Fletching:
   - changed {Fibre from*} to {Thin cordage} for all arrows
   - added [nominlen] to {Thin cordage} for all arrows

          (Im not 100% sure about this change yet, but because BAC plant fibres are now replaced by vanilla fibres, the only fibres
          left were birch bark and spruce fibres. Birch bark is only obtainable during a certain time of the year (spring and early summer I think) and spruce fibre is very labour
          intensive. Therefore and because I dont think you rly need specifically fibres as tying for an arrow I changed it to thin cordage. But thats definitly open for discussion, also the
          required length of cordage)


v130:

- cookery_glossary:
   .Berry porrige.: adjusted amount of ingredients needed to be in line with the vanilla recipe
   
- diy_BAC_Armor_group_one:
   - changed {Tying equipment} to {Thin cordage} for .Fur mask., .Animal headdress., .Fur footwrap. and .Leather paws.
   - changed {*cord} to {Thin cordage} for .Leather laced shoes.
   
- diy_BAC_Barkware:
   changed {Tying equipment} to {Thin cordage} for .Bark headdress., .Birch-bark necklace.
   
- diy_BAC_Boneworking:
   - removed .Bone fishhook. as there is a vanilla one
   - changed {*cord*} to {Thin cordage} for .Tooth necklace.
   - changed {*cord} to {Thin cordage} for .Antler necklace., .Elk hunting horn.
   
- diy_BAC_Bowying:
   - removed all bowstring recipes as there is now a vanilla bowstring, which simulates wearing (but is therefore unfortunatelly hard-coded)
   - removed .Primitive bow.
   - added vanilla .Spruce quick-bow.
   - added [noquality] to {Bowstring} for .Primitive hunting bow., .Birch shortbow., .Two-wood longbow., .Hardwood longbow., .Recurved northern bow., .Northern staff-bow.
   
- diy_BAC_Earthenware:
   - changed {*cord} to {Thin cordage} for .Decorated spinner.
   
- diy_BAC_Fishing:
   - changed {Yarn} to {Thin cordage} for .Fishing rod. (why should it explicitly need yarn?)
   - added [nominlen] to {Tying equipment} for .Net. (new tag to ignore minimum lenght requirement)
   
- diy_BAC_Hideworking:
   - changed {*cord} to {Thin cordage} for .Leather tarp., .Skin.
   - added [nominlen] to {Thin cordage} for .Leather tarp.
   
- diy_BAC_Toolmaking:
   - changed {*cord} to {Thin cordage} for .Dip net., .Sanding tool.
   - changed {Cord} to {Thin cordage} for .Stone hammer., .Stone adze axe., .Medieval drill.
   - added [nominlen] to {Thin cordage} for .Dip net.

- diy_BAC_Transport:
   - changed {Rope} to {Strong cordage] for .Raft.
   - changed lenght of {Strong cordage} from 10 to 12 for .Raft. to match vanilla recipe
   - added [nominlen] to {Strong cordage} for .Raft.
   - added [nominlen] to {Tying equipment} for .Braced bark hull.
   
- diy_BAC_Tying_Equipment:
   - replaced .Cloth cord. by new (?) vanilla recipe
   - added new vanilla recipe for .Cord. (Yarn)
   - added {Branch} to .Leather cord., .Leather rope., .Birch-bark rope. to match vanilla recipes
   - changed {Spruce twig} to {spruce twig} for .Split spruce twig. (as reported by Galgana in the 3.63 thread of the BAC mod on page 56 post #831 this recipe doesnt work with {Spruce twig} any more, for some reason it does with {spruce twig}, pls dont ask me why)
   
- diy_BAC_Utility:
   - changed {*Cord} to {Thin cordage} for .Bag.
   - changed {Rope} to {Strong cordage} for .Sledwagon.
   - tweaked descriptive text (added 'Rope') for .Sledwagon.
   
- flora_BAC_cultivated:
   - changed [CARB:8] to [CARB:4] for .Hemp. to match vanilla
   - added [FIBRE_YIELD:2] to .Hemp. to match vanilla
   
- diy_BAC_Weaving:
   - deactivated (you can still find it as boff_diy_BAC_Weaving)
   - moved .Loom., .Weave Nettle Cloth., .Weave Hemp Linen Cloth., .Weave Flax Linen Cloth., .Weave Wool Cloth. to diy_BAC_Textilecraft
   - moved submenu Cloth Garments from diy_BAC_Weaving to diy_BAC_Cloth_Garments
   - moved submenu Woollen Garments from diy_BAC_Weaving to diy_BAC_Woollen_Garments
   - removed BAC fibre extraction and spinning mechanic (soak, dry, extract, spin yarn) as its now vanilla
   - removed .Primitive Spindle and Distaff. and .Advanced Spindle and Distaff. as vanilla spindle is used now
   - removed .Shred Linen for Yarn. to avoid confusion (I dont known how to generate an item of the base item Yarn right now as "Yarn" isnt working, so this would be a different kind of Yarn)
   - changed *COMMON* to *TEXTILECRAFT* for .Weave Nettle Cloth., .Weave Hemp Linen Cloth., .Weave Flax Linen Cloth., .Weave Wool Cloth., all Cloth Garments recipes
   - changed Yarn needed from (1) to =50= for .Weave Nettle Cloth., .Weave Hemp Linen Cloth., .Weave Flax Linen Cloth.
   - changed Yarn needed from (1)/(2)/(3)/(4) to =10=/=20=/=30=/=40= for all Cloth Garments recipes, all Woollen Garments recipes
   - added [nominlen] to .Weave Nettle Cloth., .Weave Hemp Linen Cloth., .Weave Flax Linen Cloth., .Weave Wool Cloth., .Loom., all Cloth Garments recipes, all Woollen Garments recipes
   - changed {*Cord} to {Thin cordage} for .Loom.
   
- diy_BAC_Knitting:
   - changed *HIDEWORKING* to *TEXTILECRAFT* for .Shear a sheep., .Carding.
   - changed {*Spindle and Distaff} to vanilla {*Spindle} for .Spin Yarn.
   
- menudef_BAC:
   removed .Weaving. -G- *MAKE* as diy_BAC_Weaving is deactivated -> remaining free letters are G and V


Regarding diy_glossary: BAC moves some recipes to its own menus and does some other changes to vanilla recipes. I used the up to date 3.71 vanilla diy_glossary (to cover possible changes to the vanilla recipes from 3.63 to 3.71) and tweaked it to be in line with Brygun's 3.70c diy_glossary. So most changes mentioned below are not rly changes to BAC but rather copying old BAC changes (marked as (old)) to the up to date diy_glossary.

- diy_glossary:
   - (old) reduced [POINT_ATTACK] of .Javelin. to 5 (from 6)
      reason: .Bone spear. now equals former javelin damage with added blunt damage
   - (old except Spruce quick-bow) removed .Spruce quick-bow. (moved to Bowying), .Short bow., .Arrow., .Blunt arrow. as BAC uses its own menu 
   - (new) changed {Yarn} to {Thin cordage} for .Loop snare.
   - (old) changed {Block of wood} to {Small wooden block} for .Wooden cup.
   - (old) .Wooden bowl. now produces 2 bowls, but needs 240 min (120 before)
   - (old) moved .Birch-bark box. and .Birch-bark basket. to BAC_Barkware
   - (old) moved .Fishing rod., .Wooden fishhook., .Bone fishhook. to BAC_Fishing
   - (old) moved Tying Equipment to BAC_Tying_Equipment
   - (old) moved .Raft. to BAC_Transport


Also attached you find a ToDo list, which is by no means exhaustive, its just what came to my mind while going through the files.

So its still quite some work to do, but should be mostly balance tweaking. For some points i need a little bit of feedback (like yarn length needed for weaving cloth).

Just in case someone wants to use any "removed" recipes, I dont rly remove them they are still in the files, just deactivated. If you want to reactivate any removed recipe just remove the //.

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