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Mod Releases / Re: WIP[3.7x] Community mod BAC: Smith, Cooking, Survival, Carpentry, Sewing
« on: December 16, 2021, 05:18:14 PM »
Small update to v131, see changelog.
@MilitanttiTalitintti Yes Im pretty sure, I might have overexaggerated a bit by saying expect stuff to be broken. Ive played for some (in game) weeks now and had no real issues. Worst case might be a recipe not working because you are missing an ingredient and I removed the recipe to craft this ingredient .
It should be also no problem to always upgrade to the newest version of BAC midgame. Modding in URW might be quite simple and a bit limited, but its also quite foolproof . Items youve already crafted wont get changed and just stay the way they are, so no real danger of breaking something.
@MilitanttiTalitintti Yes Im pretty sure, I might have overexaggerated a bit by saying expect stuff to be broken. Ive played for some (in game) weeks now and had no real issues. Worst case might be a recipe not working because you are missing an ingredient and I removed the recipe to craft this ingredient .
It should be also no problem to always upgrade to the newest version of BAC midgame. Modding in URW might be quite simple and a bit limited, but its also quite foolproof . Items youve already crafted wont get changed and just stay the way they are, so no real danger of breaking something.
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Gameplay questions / Re: Fishing in 3.7
« on: December 14, 2021, 09:53:08 AM »
My experience so far:
- Rod with iron hook: use rye bread to catch roatchlings, then use roatchlings to catch bigger predator fish like pike. You need a bait, I had very limited success without
- Spear fishing: can be quite reliable (with good fishing skill), I got pike most of the time (probably depends if you fish at a river or lake)
But I have to say, that both methods are quite inconsistent. Sometimes I got 3 or 4 big fish in a row and then I couldnt catch any for days.
Therefore get a net as soon as possible. Build a raft and set the net in deep water. Only check after 1 day has passed (if you set the net in the morning, check the net at late morning of the next day), but not later than 2 days or otherwhise all caught fish will be dead. Most of the time I got multiple fish every day for weeks.
- Rod with iron hook: use rye bread to catch roatchlings, then use roatchlings to catch bigger predator fish like pike. You need a bait, I had very limited success without
- Spear fishing: can be quite reliable (with good fishing skill), I got pike most of the time (probably depends if you fish at a river or lake)
But I have to say, that both methods are quite inconsistent. Sometimes I got 3 or 4 big fish in a row and then I couldnt catch any for days.
Therefore get a net as soon as possible. Build a raft and set the net in deep water. Only check after 1 day has passed (if you set the net in the morning, check the net at late morning of the next day), but not later than 2 days or otherwhise all caught fish will be dead. Most of the time I got multiple fish every day for weeks.
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Mod Releases / Re: [to 3.63 only] Community mod BAC: Smith, Cooking, Survival, Carpentry, Sewing
« on: December 10, 2021, 11:37:32 PM »
Hi! I updated the BAC mod to 3.71. New thread:
https://www.unrealworld.fi/forums/index.php?topic=6632.0
@Brygun I dont rly plan to take over, I just want to give life support for now, because I rly dont want this project to die. If you ever decide to come back, I will happily hand it over back to you!
https://www.unrealworld.fi/forums/index.php?topic=6632.0
@Brygun I dont rly plan to take over, I just want to give life support for now, because I rly dont want this project to die. If you ever decide to come back, I will happily hand it over back to you!
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Mod Releases / WIP[3.7x] Community mod BAC: Smith, Cooking, Survival, Carpentry, Sewing
« on: December 10, 2021, 11:36:11 PM »
Hi! Ive updated the BAC mod to 3.71.
If you didnt know the mod yet check the original thread:
https://www.unrealworld.fi/forums/index.php?topic=4712.0
Its a collection of different mods by different modders and originally created by Brygun.
First a little disclaimer: I dont rly plan to take over, I just wanna give life support, because I rly dont want this project to die.
While I think most recipes SHOULD be fine, I have to admit, that i did very limited testing. Thats where you come into play. Try it, test it and report. If something doesnt work, pls give as much info as possible, like which menu, which exact recipe and which ingredients did you try to use.
What I tried to do:
- resolve any possible conflicts of BAC recipes with vanilla ones
- make use of the new stuff as much as possible (fibre extraction, new tags (thin/strong cordage, nominlen), new bowstring mechanic, textilecraft skill)
- restructure some categories
Changelog:
Also attached you find a ToDo list, which is by no means exhaustive, its just what came to my mind while going through the files.
So its still quite some work to do, but should be mostly balance tweaking. For some points i need a little bit of feedback (like yarn length needed for weaving cloth).
Just in case someone wants to use any "removed" recipes, I dont rly remove them they are still in the files, just deactivated. If you want to reactivate any removed recipe just remove the //.
If you didnt know the mod yet check the original thread:
https://www.unrealworld.fi/forums/index.php?topic=4712.0
Its a collection of different mods by different modders and originally created by Brygun.
First a little disclaimer: I dont rly plan to take over, I just wanna give life support, because I rly dont want this project to die.
While I think most recipes SHOULD be fine, I have to admit, that i did very limited testing. Thats where you come into play. Try it, test it and report. If something doesnt work, pls give as much info as possible, like which menu, which exact recipe and which ingredients did you try to use.
What I tried to do:
- resolve any possible conflicts of BAC recipes with vanilla ones
- make use of the new stuff as much as possible (fibre extraction, new tags (thin/strong cordage, nominlen), new bowstring mechanic, textilecraft skill)
- restructure some categories
Changelog:
Spoiler: show
Also attached you find a ToDo list, which is by no means exhaustive, its just what came to my mind while going through the files.
So its still quite some work to do, but should be mostly balance tweaking. For some points i need a little bit of feedback (like yarn length needed for weaving cloth).
Just in case someone wants to use any "removed" recipes, I dont rly remove them they are still in the files, just deactivated. If you want to reactivate any removed recipe just remove the //.
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