Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Fymothar

Pages: [1]
1
Modding / Re: Buoidda's Crafts 1.6.2 (Help)
« on: September 05, 2017, 02:17:05 PM »

Put it in diy_glossary.txt      As for range I noticed after 10 tiles shots start to be innacurate but it might be even 8 or 7 range.
                                         Not exactly sure didn't do extensive testinng though I noticed the shots are a bit on pricey side,
                                         Shortbow costed around 45 shots. So I think it needs a bit lower price.

.Sling.  -0- "Shortbow" [effort:1] [phys:stance,arms]  *HIDEWORKING* %15% /30/
{Cord} [remove]
{Tying equipment} [remove]
[TYPE:weapon]
[TILEGFX:ar-leabelt]
[WEIGHT:0.5]
[PRICE:1]
[EDGE_ATTACK:-]
[POINT_ATTACK:2]
[BLUNT_ATTACK:5]
[SKILL:flail]

.Shot. -9- "Blunt arrow" (5) [effort:1] [phys:hands,one-armed] *COMMON* /15/ [patch:5]
{Rock} '+for ammunition' [remove] [patchwise]
{Rock} '+for knapping'
[TILEGFX:rock]
[WEIGHT:0.1]
[PRICE:0.1]
[EDGE_ATTACK:-]
[POINT_ATTACK:2]
[BLUNT_ATTACK:5]
[SKILL:flail]

2
Modding / Re: Buoidda's Crafts 1.6.2 (Help)
« on: September 05, 2017, 12:49:57 PM »
Fabulous, Behold people first Sling mod created :D tested it on the people in the village and it's suprisingly accurate, though it won't take down even a kid in one hit (or several, good for slowing them down) but it can quite easily fracture bones and make them unable to walk. If anyone is interested in trying it out I can post both of the item codes (I think it's what it's called) here or in new topic.

Thank you Koteko and Mati256 for the help.

3
Modding / Re: Buoidda's Crafts 1.6.2 (Help)
« on: September 05, 2017, 12:22:22 PM »
Is there a way to change the graphics of the item? Let's Say I use .Sling. "Shortbow" but want the item to look like a belt or rope or cord.

4
Modding / Re: Buoidda's Crafts 1.6.2 (Help)
« on: September 05, 2017, 12:18:07 PM »
Hmm that is not a bad idea, would make this skill useful for those who has low intial bow or crossbow skill but high unarmed. Not sure how the game would see this though.

Ah yes hmm never really used that skill but flails always looked quite nice to me.

5
Modding / Re: Buoidda's Crafts 1.6.2 (Help)
« on: September 05, 2017, 12:12:11 PM »
You should probably start by using a bow and not a leather belt as base object. Maybe you could create a projectile by slamming two rocks together and the base object for that projectile would be an arrow, so basically you would shoot a blunt arrow with your sling. But you could also shoot this projectile with a regular bow, so you should use some discipline as player.
Sling with bow skill is strange.  :-\

Hmm that should work too. Will try with that next time. As for Ammo, using arrow as base item is something I overlooked but will change it if the way I did it won't work. Yes I know it's weird but there is no seperate skill for that so that's the closest I could think of.

6
Modding / Re: Buoidda's Crafts 1.6.2 (Help)
« on: September 04, 2017, 11:13:39 PM »
Hello, I'm new to "modding". I just came up with sling idea but I'm not entirely sure how to do it exactly, and was wondering if there is a way to change the ammo type from arrows to rocks. There is the thing I wrote.

.Sling.  -9- "Leather belt" [effort:1] [phys:stance,hands] *HIDEWORKING* %15% /30/
{Leather belt} [remove]
{Tying equipment} [remove]
[TYPE:weapon]
[WEIGHT:0.5]
[Price:1]
[EDGE_ATTACK:-]
[POINT_ATTACK:2]
[BLUNT_ATTACK:5]
[SKILL:bow]

I want to put it in diy_glossary.txt can someone say if it's good or not really?

Pages: [1]
anything