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Modding / Re: Modding limitations?
« on: August 22, 2020, 06:54:39 PM »
Ah, making games for the fun of it is surely the way to go.
I’d love to be the person to go to unreasonably long lengths to decompile the code, but surely the time it would take would be incredibly long for an amateur like myself.
I am in the process of creating a survival game of my own, but entirely different in concept and theory than this one.. and unfortunately it will have to stay that way for my targeted audience. Unreal world may be one incredible piece of art, and for what it’s intended to be it does well, but it is also quite niche.
Creating a modified copy of a game that currently exists also goes against my developmental agenda, though to each their own. I’d prefer to find my own niche, if anything
I’d love to be the person to go to unreasonably long lengths to decompile the code, but surely the time it would take would be incredibly long for an amateur like myself.
I am in the process of creating a survival game of my own, but entirely different in concept and theory than this one.. and unfortunately it will have to stay that way for my targeted audience. Unreal world may be one incredible piece of art, and for what it’s intended to be it does well, but it is also quite niche.
Creating a modified copy of a game that currently exists also goes against my developmental agenda, though to each their own. I’d prefer to find my own niche, if anything