1
Gameplay questions / Re: Injured adventurer clarification
« on: January 31, 2018, 07:33:14 PM »@bethefawn: The quests are tedious, and I certainly wouldn't mind if the search area was smaller. The wounded adventurer quest isn't hard (apart from the risk of getting killed), provided you use an effective search strategy. The bird thief and robber quests are worse, as it's a lot harder to see and find what you're looking for. However, I've succeeded with all the ones attempted, except the one where my character was killed (but I've been a hair's breadth from giving up a couple of times).
I use two different search strategies:
1. When the shelter is NOT is spruce infested terrain (so you've got a decent visibility), I start at one end of the circle and move back and forth over it on the world map, sweeping over the whole area one tile at a time. Each tile which matches the search criteria is entered and I look forwards, then backwards, and then zoom out again. If this is done when there is sufficient light (and you shouldn't search when there isn't), you should see either the shelter or blood scapes if you've found the tile. For robbers I do this for every tile. Covering the whole area for a robber quest takes about 3 days.
2. If the target is in spruce infested terrain, or there are a limited number of clear lines of border terrain, I move from one end of the line to the other on the zoomed in map, sufficiently far into the target type tile to see a little bit of the neighboring tile (which has the other type of terrain). Keep walking to follow the border line, and zoom out once in a while to get your bearings.
To help in the search, I use temporary markers to show where I've swept, in particular at the end of the day, so I know where to continue the next morning.
These are very good tips, and I have used some variations of them myself. But even with them, yes, tedious is the word! I do like your idea of a smaller search area, that could work well.