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Messages - Krutzelpuntz

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1
Mod Releases / Re: Unreal World Redrawn
« on: November 08, 2024, 05:57:20 PM »
Nice work, gentlemen!  Are we likely to see a collaboration that brings both mods together?   :)

I definitely would be down to collaborate, I'd even be happy to merge the two together into one project. I'm definitely going to keep this pack fairly compatible with Spirited Sprites.
....

I like to think it's more important to have a good user experience, than it is to have my name on display. So of course I'd like to collaborate, although I don't know what shape it would take, and how much I'm currently able to contribute.

If you want to use the SS creatures in your pack, be my guest :)

Maybe it should be a third mod, that is a mix of the two? I'd say it's mostly up to you, what you want.

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Mod Releases / Re: Unreal World Redrawn
« on: November 06, 2024, 02:03:42 PM »
This is awesome! Seems you are focusing on the aspects where I felt Spirited Sprites fell flat. It was always a NPC and animal focused pack, the rest was more or less just the stuff I had made for myself, with no real direction.
Looking forward to seeing where this leads!
I think I was missing some features from the game, to really enjoy making the nature sprites.
Such as the ability to add variation to ground tiles and plants especially.

3
Mod Releases / Re: Krutzel's Spirited Sprites
« on: August 01, 2024, 11:07:10 PM »
Just want to say that this is a great mod, I'm astonished I'd missed it until now. It's all very tasteful and extremely well executed- the new NPC and animal tilesets in particular are gamechangingly immersive.

Thank you very much. I haven't played in some time now, but I keep thinking about going back and finishing the plants. Maybe some day!

Just tried changing the title to be a bit more descriptive. Hope more people find it and enjoy it as much as I did making it.

4
Suggestions / Option for tile variants
« on: October 16, 2023, 12:53:08 PM »
Just like the character portraits, or at least similar to, I'd love if tiles had the possibility to have variants.
Even animals, NPC's and especially plants could be improved with this.

Example:
ter-boulder1.png
ter-boulder2.png
The game would then choose a sprite at random.

This could greatly improve repeating textures across the whole game.

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Mod Releases / Re: Krutzel's Spirited Sprites
« on: October 16, 2023, 12:44:45 PM »
There's a typo in the a-SS-summer.bat: terspruces instead of ter-spruces.

Great mod, hope it will get even more updates.

Thank you for compliments and corrections.
I made a hotfix, so future downloads will be fine :)

I was hoping to work further on plants, but due to lack of inspiration and health reasons, I haven't been working on it for a while now.
It's absolutely possible I'll get back to it some day, at least I hope so! I also had some ideas for the character generator Night and I made, we'll see :)

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Mod Releases / Re: Krutzel's Spirited Sprites
« on: April 12, 2023, 11:28:27 AM »
Hey, any idea why this is colored kinda... ugly? The lighter dog's colour.

Yeah, the game itself changes the colors of domestic animals, there is nothing I can do to fix that. Wish I could, it does not look great with my sprite set.
I think it is done so you can tell them apart.

7
Mod Releases / Re: Krutzel's Spirited Sprites
« on: March 11, 2023, 05:32:13 PM »
New update! Due to file size limitations, I've had to part it in three, but I included a google drive link. Hope it works, as it's in one part.

Now includes all NPCs, and I started to experiment with plants.
Some plants now have multible plants in the sprite. (lake reeds, barley and heather)
 
Hope you enjoy!

8
Mod Releases / Re: Krutzel's Spirited Sprites
« on: March 08, 2023, 12:38:08 AM »
New update, all animals are done and included in a combined pack.
NPC's will join them there one day, but progress is slow and tedius. Once you make 20, you really just want to be done soon..

A few other things has been included. Check out the optional stuff for player characters, tall trees and winter covered trees and boulder.

9
Mod Releases / Re: Plasmator Expanded mod
« on: March 07, 2023, 02:18:58 PM »
Hi Krutzelpuntz, thanks for your feedback!

They just work fine on my pc when I run URW, I've used vanilla background-related object pictures and worken on them, meaby work fine just for me? I'm using latest URW version downloaded from Itch.io

It seems to only be a problem with seacrab.png, mussel.png and shrimp.png. Here's an example of how they would look in game, with black background.

10
Mod Releases / Re: Plasmator Expanded mod
« on: March 07, 2023, 01:49:32 PM »
It looks very cool. I'm a graphics guy, and have a bit to point out.
Your sprites seem to use alpha, which the game does not support.

Heres a quote from the readme that explains how the background color works:
Quote from: Truetile Readme
* Background color (which appears transparent in action) is not fixed and is derived from the upper left pixel (0,0).
  Don't use image built-in transparency, but just make sure that the upper left pixel is of the color
  you want to be transparent.

11
Mod Releases / Re: Krutzel's Spirited Sprites
« on: March 02, 2023, 09:03:35 PM »
My rationale was that the foot shapes for waterfowl make moving on land a clumsy affair, though I will concede that ducks get by just fine for waddling.
I have to admit, I hadn't pulled up videos in the loon's case. Now that I did have a look (example), the placement of their legs further back on their bodies actually calls for for a dragging track similar to the seals' between splayed parallel footprints.

Yeah, I think it would be something like this.

It's pretty funny by the way, never knew they walked like that!

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Mod Releases / Re: Krutzel's Spirited Sprites
« on: March 02, 2023, 12:45:50 PM »
I drew up some track revamps in case you wanted to include them in the spirited sprites. They're mostly birds since I happened to remember I changed the ones for the capercaillie in my resprite set.
  • row 1: black grouse, hazel grouse, capercaillie
  • row 2: raven, eagle owl, goshawk
  • row 3: mallard, kuikka, beaver (OOPS misattribution: the attachment was originally uploaded with Fark's)
(The search engines probably think I'm some sort of talon fetishist based on how long I spent trying to find photo refs for some of these :o)

Love it, they have a lot of character. I'll add them in the next update. Thank you very much for the contribution.
I added double tracks for the mallard and loon, so they fit in better. I don't know if the single set tracks where on purpose though.

13
Mod Releases / Re: Krutzel's Spirited Sprites
« on: March 01, 2023, 10:40:24 AM »
These look jaw dropping, well done sir.

I would point out that you haven't done the snake yet, although to be fair most players never get to see one.  Also, rodents?  They must be even rarer than snakes, I don't recall ever seeing one!

Thank you, I appreciate it.
Make sure you got the latest preview pack, it seems to all be there for me.

14
Mod Releases / Re: Krutzel's Spirited Sprites
« on: February 28, 2023, 11:52:35 PM »
New update to the animal preview.
Didn't update the gif, but the new animals are hare, hazel grouse, lynx, pig, ram, sheep, raven, ringed seal, snake and squirrel.
It is soon done, only needs rodent, swan, tufted duck and willow grouse.
Hope you enjoy. I have not seen most animal sprites in game, as it is a often very difficult to test for them, but I hope there are no issues.

15
Mod Releases / Re: Krutzel's Spirited Sprites
« on: February 24, 2023, 11:43:02 AM »
It seems I'm still very limited in what I can do for the forest spirits. Thank you very much for finding those texts. Would be cool to expand on the graphics of spirits, they have some very cool descriptions.

I snuck in a tiles release containing terrain, and a few plants. It just got updated to 1.1. See the preview picture. I'm keeping a changelog in a spoiler, if anyone's interested.
Feedback is welcome, I'm not sure if the ground is too dark. I like it as it is normally, but when it is further darked by the game in some areas, it gets a bit too dark maybe..?
It can cause tracking to be a bit harder.

+ a new preview update on the animals pack

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