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Messages - JP_Finn

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1
If one enters number of shafts to craft more than 10, nothing happens: no error prompt, no crafting.

2
Off-topic / Re: I am the new one
« on: March 31, 2025, 08:05:23 AM »
I add a note in the Mute notification to contact myself or @ineedcords

So far in moderating and muting suspect spam bots; I’ve not got a single email to say they’re actually a person. (I check signature, forum name, email, IP address’s region, and few other bits before muting suspect bots)

3
Suggestions / Re: tree specific firewood
« on: March 29, 2025, 05:24:32 PM »
You're right: I had a total brainfart and wrote willow (paju), when I was thinking alder (leppä)
That was for Finland, here in SoCal I mostly use oak, pecan, hickory, or mesquite chips.

4
Hey! In winter, it can be tough to find yarn without trading, but you might still have options. Look for wild plants like cotton or flax that can survive the cold. They might not be common, but if you find any, you can use them for bowstrings!
Moderator note: Muted. If not a spam bot, contact @JP_Finn  or @ineedcords

5
Development News / Re: Preserved meat/fish cooking and birch-bark pots
« on: March 28, 2025, 01:21:52 AM »
Is there any thought about how baking bread (no flatbread) will be implented in the game, because sometimes I start the game with bread and think to myself: Man, I would really love to make that so I could get more out of a farm.
I made a suggestion for village services while ago, Erkka pointed to the dev.plans. "Eventually"
As for making bread yourself, it's easy to mod into the existing diy_cookery (if you have any trouble, ask in Modding sub-forum)

6
Bug reports / Re: [3.85] Villagers/Wolves don't care about each other
« on: March 27, 2025, 02:08:15 AM »
Sounds like a bug alright. Or some sort of flea on those wolves. Or villagers  ::)

7
Development News / Re: Portion based cooking
« on: March 11, 2025, 11:03:00 PM »
I’m now waiting for that {raw or salted} requirement more than larger porridge portions!
There’ll be real in-game reason to salt meat.

8
Development News / Re: Portion based cooking
« on: March 11, 2025, 11:00:28 PM »
Yes, as Plotinus wrote, main reason is to feed multiple dogs from a large fish. At the moment one needs 3 custom crafting (not cookery) recipes to do this: one for salmon, one for trout and third for pike. Other fish are small enough or close enough not to “waste” portion above 3lbs.

Also this would give our characters the option to give a portion of a large fish back as a sacrifice to the spirits.

9
Development News / Re: Portion based cooking
« on: March 10, 2025, 04:37:31 PM »
That's good news!

Are you looking at any other parts of cooking code at this time?
e.g. using salted, smoked or dried proteins in the recipes, or option to cut large fish to smaller pieces.

10
Gameplay questions / Re: Possibility of Superior Furs
« on: March 05, 2025, 08:55:14 AM »
Plotinus,
I’m not 100%, but near certain that tanning doesn’t run encumbrance check. If you’re tanning elk, bear skin with a bag, birchbark basket or multiple bowl: game doesn’t prompt “with the load you’re carrying your task is more difficult “ paraphrased, I’m not  able to check the exact wording. Same as trapping. On the other hand timbercraft and fishing do prompt about the penalties, injuries, encumbrance, fatigue.

I don't think even the weight of the hide counts.  If you look at the weight you are carrying, the weight of the hide is immediately subtracted as soon as you begin a tanning process.

True, but if you attempt say active fishing (rod) at 99Fatigue, I've had pretty abysmal success, even the fatigue gets removed with the "restful" activity the active rod fishing is. I believe they're (hideworking -- fishing) calculated differently.
IME if the game does or doesn't prompt about encumbrance/fatigue/injuries: is if the physical penalties affect the task or not.

11
Mod Releases / Re: [3.80] Smoker. Hot smoking. Now version 1.2!
« on: March 03, 2025, 06:47:31 PM »
Correct, the hot smoked meat isn't smoked as the smoke/dry/salt mechanism is hardcoded. Technically hot smoking is [roast] with extended [SPOILAGE_DAYS]
Vanilla meat soup doesn't allow using any cooked meats, so I guess you're using a modded recipe. If that's the case, you could edit the cookery recipe to call for {*cut} [ask_num]

12
Bug reports / Villagers lighting up trees [3.85]
« on: March 01, 2025, 04:01:11 AM »
It looks like villagers perceive tree with a branch on same tile as candidate for a camp/bon-fire.
Current version seems to have occasional loose branch on a tree, and if villager sees it or feels (cold, or just whatever-man) they'll light it up.

see pic, also: save available

13
Bug reports / Re: [3.85] Birds fatigued in winter
« on: February 22, 2025, 04:22:21 AM »
Good catch. Even with minimal snow crust, most birds are light enough not to get bogged down in snow.

14
Gameplay questions / Re: Possibility of Superior Furs
« on: February 12, 2025, 10:09:49 PM »
Plotinus,
I’m not 100%, but near certain that tanning doesn’t run encumbrance check. If you’re tanning elk, bear skin with a bag, birchbark basket or multiple bowl: game doesn’t prompt “with the load you’re carrying your task is more difficult “ paraphrased, I’m not  able to check the exact wording. Same as trapping. On the other hand timbercraft and fishing do prompt about the penalties, injuries, encumbrance, fatigue.

15
Gameplay questions / Re: Possibility of Superior Furs
« on: February 12, 2025, 02:09:51 PM »
You’ll need a Fine quality skinning/tanning knife: Broad, Hunting or Northern (not sure of any others), masterwork helps but isn’t mandatory.
You should start producing perfect furs at and above HIDEWORKING 80

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