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Messages - Keriew

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I've managed to narrow down the issue - it seems that this problem only affects the characters migrated from 3.80. For new characters it works fine.

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Solved'n'fixed bug reports / Re: [3.80] Hired help timberwork too fast?
« on: August 06, 2023, 08:06:07 PM »
No, there is differently something else going on. You can definitely make the tree cutting take longer with encumbrance, exhaustion, low skill or bad tools but you can't reliably cut down trees much faster than that.

I've created a new character, 98% starting timbercraft, extremely high starting attributes and a masterwork Woodsman's Axe. Fully rested, no items except the axe and cutting down the tree still took around 40-50 minutes on average. There were a few cases of it being closer to 30 min, but there's no way you can cut down the tree in ten minutes, regardless of circumstances. Best skill, circumstances, equipment and a very lucky roll can maybe get you a tree down in 30 minutes.

That's still a far cry from an NPC with good skill but substandard equipment (just a handaxe), chopping down tree after tree in around ten minutes each.

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Attempting to use textilecraft via the skills menu or the [alt-x] keybinding displays "Using textilecraftnetmaking" in the log and attempts to make a net.

Textilecraft operations are still accessible by using the [M]ake command.

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If another character wakes you up to talk with you, any attempts to use [C]hat command will cause the game to briefly fade out to black and add "You wake up to someone talking to you", despite no one talking with you. This will keep happening until you actually chat with someone or go to sleep again.

It's easy to reproduce:
Go to a village while slightly tired. Pick up any owned item. Go to sleep. A villager will wake you up requiring payment. It doesn't matter which option is chosen. Trying to use [C]hat command now will cause the screen to fade to black and display a message about someone waking up the player.

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I went to a blacksmith who can craft tools and asked him to craft some fishing hooks. When asked what he'd like in return, he pointed that he would be satisfied with a single arrow. When I returned to him when the hooks were ready, it turned out that an arrow only had a marginal value compared to what I owed him so his initial estimation was off by a lot.

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I hired an adventurer who is a master in timberwork and has a handaxe as a help in felling trees. I expected to double our tree cutting output, however it seems that hired work works at a lightning speed compared to the player. For a player with decent skill and equipment it takes around an hour to cut down a tree, but NPC seems to cut down a mature tree in around ten minutes. This results in NPCs being able to produce 30+ logs a day, which feels excessive and trivializes house building.

Not sure if it's a bug, or a design decision but it felt weird enough that I decided to report.

Additional minor oversight is that hired help seems content to accept boards that they have made as a reward for their work, making the hired help essentially free.

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The task "The Spirit World" from advanced adventures requires player to learn a new ritual. However, the task will also be completed if the game is saved and reloaded, even if you only know your starting four rituals. It seems to happen every time with that particular objective.

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