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Mod Releases / Re: [3.80] Community Mod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More!
« on: August 08, 2023, 12:23:08 AM »BAC moves bowls from Utility to Carpentry, check under that.
Oooh lol ty so much
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BAC moves bowls from Utility to Carpentry, check under that.
Installing a mod is very flexible. You can continue your existing characters perfectly. And if you later remove the mod, any modded items will remain (graphics for them might disappear). And you can still keep playing the same characters.Ty kindly sir so i guess i could grab BAC mod for my existing game, also i love collecting plants and mushrooms lol
There are mods that add a lot of plants and with well traveled characters won’t get properly utilized, in which case it would be best to start a new character.
Yes. It should also work with full version due soon.
It worked thanks i got a worm but i can't use it as bait so i guess it half-works lol progress
Changed the raw fish for a [TYPE:] parameter. also added a touch of weight.
I think with the food type it should let you fish it.Code: [Select].Dig worm. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *COMMON* /1h/ [noquality] [patch]
{[TERRAIN:lake river]} 'Lake or river (not rapids)'
{[TILE:Hole in the ground]} 'Pit for digging worm'
{Shovel}<Shovel>
[NAME:worm]
[TYPE:food]
[WEIGHT:0.1]
[PRICE:0]
[TILEGFX:fd-worm]