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Messages - KKarlssoNN

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1
So i decided that i would make some loop snares.

I only have birch bark fibers to make rope but i don't think its good enough quality to suffice. After a little research i could not find a source for birch bark loop snares, or birch bark fiber rope for that matter, so that's kibosh ed.

I have spruce root rope though, I figure that would work, but the game will not let me.

Searching I found this:  http://www.nfb.ca/film/survival_in_the_bush/. Buddy makes the loop snare, some other cool stuff too. Some of the video seems a little staged, like with the bear. Nature shows are known to use zoo/trained/show animals to get their shots\footage. I could be wrong but anyways...

It possible to work a little magic and make spruce root rope loop snares?

2
To make a Stone Hammer it's asking for a axe haft.

3
Mod Releases / Re: Custom Starting Items - Freebies
« on: January 18, 2019, 05:08:55 PM »
Works! thanks again guys!

Updated!!!

 [SUBMENU_START:Freebie]

.Test hunting bow. "Hunting bow" (1) [effort:0] [phys:hands] *TRACKING* %100% /1/
[NAME:Hunting bow]

.Test fishing rod. "Fishing rod" (1) [effort:0] [phys:hands] *TRACKING* %100% /1/
[NAME:Fishing rod]

.Test kaumo spear. "Kaumolais spear" (1) [effort:0] [phys:hands] *TRACKING* %100% /1/
[NAME:Kaumolais spear]

.Test knife. "Knife" (1) [effort:0] [phys:hands] *TRACKING* %100% /1/
[NAME:Knife]

.Test woodsman's axe. "Woodsman's axe" (1) [effort:0] [phys:hands] *TRACKING* %100% /1/
[NAME:Woodsman's axe]

.Test arrow. "Arrow" (10) [effort:0] [phys:hands] *TRACKING* %100% /1/
[NAME:Arrow]


[SUBMENU_END:Freebie]

4
Mod Releases / Re: Custom Starting Items - Freebies
« on: January 13, 2019, 01:56:07 PM »
So... the hunting bow and 10 arrows are able to be made with just the rock but the spear and fishing rod asks for the regular requirements. Wrong name again?

 [SUBMENU_START:Freebie]

.Hunting bow. /1m/
{Rock} '+free start'

.Fishing rod. /1m/
{Rock} '+free start'

.Spear. /1m/
{Rock} '+free start'

.Fine knife. /1m/
{Rock} '+free start'

.Woodman's axe. /1m/
{Rock} '+free start'

.Arrow. (10) /1m/
{Rock} '+free start'


[SUBMENU_END:Freebie]

5
Mod Releases / Re: Custom Starting Items - Freebies
« on: January 13, 2019, 01:46:35 PM »
Oh!!! I was missing the :'s in the [SUBMENU_START/END Freebie]. The items are there except the knife and woodman's axe. I believe its because i named the knife "fine knife". not sure about the axe, the name i assume. How do i add the fine quality to knife?

Updated .txt
 

6
Mod Releases / Re: Custom Starting Items - Freebies
« on: January 13, 2019, 12:25:26 PM »
It's not working. The sub menu "Freebie" shows up ingame but there's nothing inside it. If someone would look at the files and see if they can tell whats wrong, it would be most appreciated. Going to read some posts and mess around a bit and try to figure it out. derp  :-[   

7
Hey guys, I made a thread with my attempt at doing what i posted earlier. Help would be most appreciated, I can't get it to work. Signatus... if possible could you upload your diy_test.txt file so i could use it as a example over in my thread.   

8
Mod Releases / Custom Starting Items - Freebies
« on: January 13, 2019, 12:09:11 PM »
This mod allows you to have a sub menu with items that can be created with no requirements and smallest amount of time. They are fine hunter's bow, 10 fine arrows, fine knife, fine fishing rod, fine kaumo spear, and fine woodman's axe. It's designed to be used alongside Brygun And Community mod.

This is meant to used at the start of the game than after issuing the free stuff you should likely save the character, store the diy file and comment out with // the freebie line in the menudef.  This will restore access to the normal multi-line recipes.

From the perspective of roleplaying: Using the abandoned camp scenario as a Kaumo, I left my home to fend for myself and as a parting gift was given or allowed to keep these items i made myself\made by my family\community\ or passed down through generations.

A letter (I'am using Q) must be set in "menudef_BAC.txt" for the sub menu to show up ingame.

This is my first mod ever. Thanks to Brygun and Signatus for help idealizing and technicalities!

9
Is there a way to give myself items or start out with certain picked items? I'd like to start with a fishing rod, spear, fine knife, woodsman's axe, decent bow, 10 arrows and warm clothes. Is there a debug or dev mode or something? I've looked through my character file and i can't find my inventory.

I don't think its cheating because a guy could start out with these anyways through the RNG. From the perspective of roleplaying: I left my home to fend for myself and as a parting gift was given or allowed to keep these items i made myself\made by my family\community\ or passed down through generations.

It would be cool if the game had a custom start where the player would be given a certain number of points to select their starting inventory based around the gear's value number. 

10
Hmmm... I can't find fishing rod. I think it might be missing.

11
I'am having trouble finding how to make a fishing rod. I'll keep looking.

12
I mentioned this in a above post, it may have gotten overlooked:

"I need barren terrain to make a whetstone, can i make the terrain somehow or do i have to go find it somewhere, up north or something?"

Best of luck in your future endeavors Brygun! Appreciate the effort!

13
Whats the difference between a stone forge and a bloomery furnace? I've made both, but haven't used them yet. I'am assuming the bloomery is for making iron ingots from iron ore and the forge is for making tools and weapons from iron ingots, among other things.

Another thing i forgot to mention. I want to make a braided bowstring, I don't have any leather for the other bowstring. I have fibers from birch bark that i could make into it, but after a little research, birch bark isn't mentioned as a material that was used to make it from plants. Hemp, linen, nettle, flax, bamboo, cane, yew, silk, inner bark of basswood, slippery elm, cherry trees, and yucca are listed.

I'am roleplaying not using it as I feel as though using birch bark is kind of cheating since i don't think it would make a useful bowstring. Is there a way to block birch bark from being used, without causing too much trouble?

Is it possible to use a skinned bigger animal carcass, in your inventory or nearby, to make a bowstring. The sinew would be used without it having to be a ingame material/item/object. Or perhaps it could be a material gained from butchering bigger animals.

I need barren terrain to make a whetstone, can i make the terrain somehow or do i have to go find it somewhere, up north or something?

Outdoor table and bench are not usable for tanning hides.     

14
When i try to fill up my block pot with water at the river it doesn't allow me to and i get the message ''you can't store different kinds of stuff in one container'' even though its empty. All I have used it for is making pitch glue.

EDIT: I can however fill my birch basket with water from the river than pour it into the block pot. Further... the block pot of water has no usage bar, not that it really matters, for me at this point anyways.

15
Since Privateer doesn't want his mead mod (probaly his other mods besides fish cuts as well) included in this. Can BAC be made compatible, then we can add his mods in ourselves? I'am assuming there might have to be a compatibly patch of some sort.

Kind of puts a wrench in the plans, but it's his mod and his wishes should be respected.

What are the chances of the shaman mod being added?   https://www.tapatalk.com/groups/urwforum/shaman-mod-t5232.html.

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