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Messages - KingLudwig

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General Discussion / Culture Name Origins?
« on: June 23, 2017, 09:18:34 AM »
Hey Sami,

I probably have like 300 hours or so on Kaumolainen and Owl-Tribe characters, and Im starting to wonder where you got the names for the tribes. Like, is Driik an actual tribe that was in South-Western Finland or does it mean something in Finnish? I'd be thrilled if I found out.

Thanks so much for all the hard work you and Erkka have put in, and thank you even more for being so active on the forums/discussions.  :)

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General Discussion / Re: Luckiest kill?
« on: June 19, 2017, 07:33:39 AM »
Broadheads do cutting damage that is more likely to cause a bleeding wound and they disable or kill faster. However, there are some disadvantages: a) may damage the hide more, especially with multiple hits; b) Not as good against armored people, because clothing & armor are usually more protective against cutting (edge) attacks than piercing (point) attack types.
I'll have to invest in some of those broad arrows on my current playthrough as too many times have animals been shot by my arrows but just kept running away and then I've lost them.

2 things.
tracking.
dogs.

It depends on how you play. My dogs usually carry too much stuff to be usable for that, especially when I'm returning home from a trip. My char is much faster than they are.

Lightly packed dogs on the other hand can be too fast for character to track themselves. If the chased animal changed direction off-screen, they may be hard to locate before it's too late (i.e. the dog is dead, or the hide is in tatters). So it can be a good solution, but not necessarily the best under all circumstances.

Uh, not really... I use two dogs for easy hunting, as I can tell them to both attack one animal and literally scroll all the way out to see which way they run. After that, I keep walking until I hear my dogs barking get louder and louder and I follow the noise until I find a breathless animal surrounded by two dogs (who are always fully fed, and rarely attack the animal unless it's small). At that point I can punch the animal to death if I wanted to. My dogs will occasionally get hurt by the reindeer and may be stuck in a constant escape stance, but all I do is tie them to a tree and leave them there for a week so they heal and stop running. Then they're good to go again. In the meantime, my other dog can be put to use, or hell, trade one of the hides for a new dog and slaughter the old one for dog-chow. Evil, I know.

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General Discussion / Type of breed the dogs in URW are?
« on: June 13, 2017, 02:28:40 AM »
It sounds like a silly question, but I need to know so I can be closer to my furry companion Aleksi.

After watching Aleksi the big dog be a living-dumpster for me to throw out my stale food, tear the jugular out of a Njerpez, chase countless Elk and Reindeer into exhaustion, and save my life on numerous occasions, I kinda wanna know what type of dog the dogs in URW are. Are they a specific breed you devs had in mind like a Finnish Spitz or Lapphund, or was some generic dog design made for them?

At first I thought that most dogs looked the same back in the day, but researchers have found that Finnish Spitz's have been in Finland for some 9,000 years; pretty remarkable. The dogs also look like Finnish Spitz's too, so thats why I assume thats their breed.

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