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Suggestions / Re: Directions to a sage
« on: July 11, 2017, 02:14:42 AM »
excellent idea. would work well.
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The barter system is one of the great things about this game that helps make it unique.
Why replace it with an abstract numbers-based system like other games have?
There is no currency because in Iron Age Finland there was no currency.
Reputation is already a major influence on bartering.
Guessing and figuring out what to trade is part of the fun!
We sort of already do have a currency. It's called meat cuts. The values of various things can be broken down into cuts of meat. The quality of the preparation of this meat can change it's buying power, as well as how it is preserved (if it is preserved).
Furthermore, if you are generous in-game with your trades, future trades are less of a hassle, and things get steadily less expensive. However I doubt that it would ever be accurate for the people in the old days accept an item they know is of half the value for an item they know to be worth more, no matter how generous you have been previously. It just doesn't stretch that far.
Lastly, I doubt people will simply be okay with you murdering one of their fellow village mates, no matter how much you give. Human life can't be replaced, and especially not with mere goods. If you fire an arrow at a hostile entity like a bear closing in on an old man, and you just accidentally hit the old man, you could say it was an accident, and people may or may not forgive you, but outright murder should be met with retributive violence, not a fine.