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Messages - Pengu

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Gameplay questions / Re: Caves
« on: October 25, 2023, 03:46:05 PM »
Reindeer and all the rest are too puny to trigger the bear trap.
As of 3.82, reindeers actually can trigger a bear trap too. I've caught two of them this way. However, didn't remember exactly, were them big or regular size.

I've had wolves, baby elk, and baby reindeer go into bear traps as well as seals.

2
General Discussion / Re: What's Going On In Your Unreal World?
« on: August 31, 2023, 04:52:45 PM »
Just had the game freeze and had to force it closed... the game erased two bulls and a cow that I had on leashes. RIP.

Follower/animal status often gets haywire on forced close.
I tend to make backups maybe 4-6 in-game months.

Does your character still hold empty leashes or were the animals tied to trees/fences?


Empty leashes. I can use them to leash another animal, but can't drop them ("its still in use")

I have a theory that the ZOOM files are involved somehow. One of the consequences of not following exactly the steps of exploiting the overworld files to refresh a village's stock includes missing animals. More specifically, if you delete the files while zoomed in, the game will remake them but will omit your animals. Restoring the original files will make the animals reappear.

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General Discussion / Re: What's Going On In Your Unreal World?
« on: August 31, 2023, 11:30:33 AM »
Just had the game freeze and had to force it closed... the game erased two bulls and a cow that I had on leashes. RIP.

4
I wish that twin villages would be wholly combined or wholly separated instead of being half-on, half-off as it is. In my save file, the villagers of both areas prefer to hang out at one end of town over the other, which is the wrong side of the shaman and smith's spawn point. That makes the villagers of absolutely no help when trying to locate them.
Combined with the large population of Seal-tribe villages (times two), one might as well give up any quest that requires finding someone in a twin village.

5
This happens in twin villages. Residents of either village will give you the same names for a shaman or smith, and they will tell you that your quest target lives there, but they will never tell you exactly where they are.

Even when said target is three tiles away from the villager you're addressing.


EDIT: They will point you to a quest target if you go close enough, but they haven't done so yet with the shaman and smith. It's possibly because they're not in their spawn point, but I'm not sure of anything right now.

{mod edit: updated title from [3.18...] to [3.81...] JP}

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Bug reports / Re: [3.81] Tree trunk spawned in inventory while fishing
« on: August 29, 2023, 09:12:37 AM »
I used a rod, and it was baited. Most likely the last of something, too. Not entirely sure if it caught something. I'm leaning towards 70% not.

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Bug reports / Re: [3.81] Tree trunk spawned in inventory while fishing
« on: August 28, 2023, 06:11:33 PM »
Unfortunately, I wtf-dropped the tree trunk when I saw it.

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Bug reports / [3.81] Tree trunk spawned in inventory while fishing
« on: August 28, 2023, 03:33:02 PM »
Per the post here, an entire tree trunk (and possibly a rock too, for some reason) spawned in my inventory while fishing.

9
Solved'n'fixed bug reports / Two bugs with Textilecrafting
« on: January 24, 2022, 01:10:33 PM »
The first one: You can skip drying plants entirely. Take the retted plants and beat them into fibre, possibly slightly wet ones. :P

The second one: If you're not a fan of waiting for wild nettle to ripen before harvesting, you will end up with at least three separate groups of retted nettles. Young nettle fibres won't mix with threshed nettle fibres, which won't mix with whole ripe nettle fibres.
For some reason, I have four different groups of nettles. It's a little bit enraging when you can get at least two more bundles out of the plants, but you can't because they're in bunches of  10/10/10/10 and you need 15 in a bunch.

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Gameplay questions / Re: Infection - does it exist?
« on: February 28, 2018, 02:28:01 AM »
It seems like you get it when you stay out too long in the rain and cold. My survivors usually catch it around winter when making long-haul journeys.

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Gameplay questions / Re: Kotas
« on: November 29, 2017, 03:25:08 PM »
Hey, someone took inspiration from my fortress!  ;D

For regular kota, you can have a 5x5 layout: the frame in the very centre, a 1-tile walkway around that, and a layer of wall/door on the outside.

For oversized kota buildings, think of it as very slowly painting your kota into existence from one side to the other. Plan out the trail your frame will go to build your kota and build the floors and walls around and behind (but not in front! frames can't go on floors) the frame, moving it one square away each time. You will always end up with one ground space when your kota is done.

For walls, you can go two ways about it. Contiguous walls (like in the old post) take more time, but are prettier. You'll build 3 wall sections every time you lay a frame. Don't build corner walls and move the frame just enough to continue the wall with another 3 walls. Repeat as needed.
If you don't care about aesthetics, you can build the corner walls and save time on assembling/disassembling the frame.

Whatever you do to get your oversized kota, there's one thing to remember: never build a wall next to a frame unless you want the frame to stay.

Edit: Pictures!

These are the standard kota layouts. You'll probably never see #3 in villages.


This is how to build a 7x7 kota (5x5 floor space). Lighter blue and yellow are where you will build walls and floors relative to where the frame (dark green) currently is; dark blue and yellow are previously-built walls and floors. The thin lines are the floor coverage of the framework.


This is how to build a kota wall:

12
Not bugs / [Not a bug] Building fires out of line of sight
« on: September 01, 2017, 01:20:58 PM »
Pretty much what it says. You can build a fire with your back turned to the tile the flammables are on.

I found this out when the cat wanted to play with me and burned up 90% of my possessions.

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