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Modding / Re: Salt and functionality
« on: August 03, 2018, 07:22:00 PM »
Aha, you are exactly right! Thank you very much! It's working and everything, thank you so much.
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[SUBMENU_START:baking]
.Bake Hard Biscuit. *COOKERY* /45/ \3h\ %-20%
{Flour} #3# [remove] [bake] [name:%s Biscuit]
{Water} #0.5# [remove]
{Seasoning} #0.25# [remove] [bake] [optional]
{Tallow} #0.5# [remove] [bake]
[NAME:Hard Biscuit]
[SPOILAGE_DAYS:0]
[TILEGFX:it-flbread]
[WATER:0]
//TODO: use a new graphic
.Render Fat. *COOKERY* /5/ \1h\ |-1|
{* fat} #0.25# [remove] [boil] 'Fat to render'
{* fat} #0.25# [remove] [boil] [optional] 'More fat'
{* fat} #0.25# [remove] [boil] [optional] 'More fat'
{* fat} #0.25# [remove] [boil] [optional] 'More fat'
{Water} #1# [remove]
[NAME:Tallow]
[SPOILAGE_DAYS:0]
[WATER:0]
[SUBMENU_END:baking]
[SUBMENU_START:vegetable]
.Roast vegetable. *COOKERY* /5/ \30\ |-2| [patch:10]
{Vegetables} #1.0# [remove] [roast] [name:Roasted %s] [naming:original] [patchwise]
{Seasoning} #0.1# [remove] [roast] [optional] [patchwise]
[COOK_WEIGHT_DIV:1.5]
[SUBMENU_END:vegetable]
[SUBMENU_START:Drying]
.Dry Berries. *COOKERY* /5/ \5d\ |-2| [patch:20]
{Berries} [remove] [roast] [name:Dried %s] [naming:original] [patchwise]
[SPOILAGE_DAYS:0]
[WATER:0]
[COOK_WEIGHT_DIV:5]
.Dry Mushrooms. *COOKERY* /5/ \5d\ |-2| [patch:20]
{Mushrooms} [remove] [roast] [name:Dried %s] [naming:original] [patchwise]
[SPOILAGE_DAYS:0]
[WATER:0]
[COOK_WEIGHT_DIV:5]
.Salt.
[SUBMENU_END:Drying]
.Salt. "Salt" [effort:0] [phys:stance,arms] *COMMON* /2/ \22d\
{Water} #100# {[TILE:Hole in the Ground]}