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Re: First Mod: Seafood Can't help with the question, but I'd just pop in to tell you that I think that was a really great idea for a mod, and well made :)
May 29, 2018, 10:29:00 AM
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Re: First Mod: Seafood Yes. The answer is no.

Ice thawing/freezing is temperature dependent and varies with the weather. It's not unusual for ice to form and then melt in the autumn, or disappear and then reappear in spring (and disappear again, of course). Apart from temperature, snow thickness also factors in. There should be a hysteresis based on water temperatures changing slower than air temperatures, but if there is one it seems to be weaker than it ought to be.

May 29, 2018, 11:02:12 AM
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Re: First Mod: Seafood
Ok so either I need to give stuff in the water a small window of being available, or I need to tolerate them being on ice for part of the year. It looks like the other plants found in water go from months 5-8 or 5-9.

Has anyone found an easy way to skip around to different parts of the year? Starting in "Spring" and "Summer" gets me to months 4 and 6, but is there an easy way to get to months 2-3 to test things out?

 Different start periods is how I worked on bees back then. A short harvestable period in the prime window would be my suggestion as well. Growing and wither times can be on the edges.

May 29, 2018, 07:07:29 PM
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Re: First Mod: Seafood I just wanted to toss in that I visited Alaska once and agree it is amazing.
While there and for a while afterwards there were strong yearnings to relocate!

The mod looks cool  :)

May 30, 2018, 02:28:10 AM
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Re: First Mod: Seafood If you're looking for realism, you may want to check up whether those things were actually available in the area at the time. Someone corrected me when I thought carrots should be available: apparently they're a recent (historically speaking) import from the much further south (northern Africa?). I have a feeling mustard likewise is a later arrival, and would take a closer look at a number of the others.
May 30, 2018, 10:58:47 AM
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Re: First Mod: Seafood Keep in mind that "Scandinavia", especially Southern Scandinavia (i.e., Denmark and southern Sweden) have and had different climates and especially cultures than Finland.  Although I agree, it's been hard to find sources in English on food culture in medieval Finland.  There's an interesting webpage here:  http://www.katajahovi.org/en/ironage.html in English by a woman who's written a whole book on the subject - but in Finnish, which I can't read.  It's called Keskiajan maut, available for 40 euros here: https://kauppa.tietosanoma.fi/9789518845457 . She's looking for an English translator, if anyone wants to volunteer.  I've been tempted to just buy it and do the best I can with Google Translate, since what I can see looks super interesting.

Among other things, that page suggests:  inexplicably no cabbage in Finland, though it was a staple of the Norse diet, no fruits other than berries and wild apples and no alliums other than chives, meaning no garlic or onions.

This is another interesting page on medieval cookery, this time specific to Norsemen, so not quite right but at least interesting: http://www.hurstwic.com/history/articles/daily_living/text/food_and_diet.htm

May 30, 2018, 06:15:19 PM
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Re: First Mod: Seafood As a Dane myself, I can concur that there is quite regional differences between Denmark and Finland as to what grows where. One of the plants I've added myself in my game, has been ramsons, which has a distinct flavor as a spice, since it tastes more or less like garlic.

One thing that always wondered me, and I have no clue about - wouldn't apples have been a natural plant in Finland at these times? As for what I could read, it's been very widespread in Europe even back then.

Very interesting topic by the way :)

May 30, 2018, 08:11:43 PM
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Re: First Mod: Seafood Thank you once again for a great mod run37!
Since I use this quite alot in my collection of mods, I decided to give the graphics another overhaul, if anyone would fancy that. Now there is a clear distinction between the objects in the water and after you have "picked" them and drops them at the ground, and the models have been adjusted a bit. I have however edited a little in the mod, so everything spawns in water and not on the shore, since that would probably make the graphics worse.






June 26, 2019, 05:07:08 AM
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