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Re: Eh? Can't get code to work I'll try to help. First add an additional line (carriage return) to the end of your menudef file.
For cooking you don't define an actual game item with "item". Cooking truly allows item creation based on the added nutrition of the items consumed in the task.

Not tested but the below code should work
Code: [Select]
.Pemmican.  (5)  *COOKERY*  /20/ \2h\ %20% |2| [patch:9]
{Berries} #2# [roast] [patchwise] [remove]
{Raw meat} #2# [roast] [patchwise] [remove]
{Knife} <Broad knife> '+for cutting up meat and crushing berries'
[SPOILAGE_DAYS:100]
[PRICE:2]
[TILEGFX:bc-clay]

These tags don't apply as values are derived from the inputs
[CARB:2]
[FAT:4]
[PROTEIN:2]
[WEIGHT:0.5]


December 10, 2018, 03:07:40 AM
1
Re: Eh? Can't get code to work Glad to help.. Pretty sure the double is because the game sees something on the line after last * Try pasting this to your menu file

Code: [Select]
// Here's a try at your menu file

.Liam's Foods. -Z- *COOKERY*


//end

December 10, 2018, 04:26:22 AM
1
Re: Eh? Can't get code to work I remember having this same issue back when I first started learning to mod and found that whenever I made a change to my menudef, diy and cookery files it automatically made a hidden backup which was screwing up all of my menus by making duplicates. I deleted those and it cleaned everything right up.
December 10, 2018, 10:04:46 PM
1