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Healing (the bleeding wounds of) your pets and companions
Started to add rudimentary (and probably the most important) stage of healing your pets and companions; trying to stop bleeding of their wounds. More companion/pet healing methods may follow in the future, but we'll start with the most crucial one. The mechanics of applying physical skill to your companions are the same as applying them to yourself. Herbs can be used in the process, the success or failure messages are the familiar ones, and so on. How an attempt to heal your companion is started is to face them upon using physician skill. If treatable wounds are found (ie. bleeding wounds) you'll be asked whether you wish to try applying the physician skills to this companion or pet. The wound to treat is then auto selected based on its severity. January 12, 2018, 03:50:15 PM |
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Reduce the difficulty of climbing trees
As it currently stands, there's a significant risk of falling when climbing trees, especially since the character tends to wear clothes and carry items, which means at 100% skill it's still risky. This causes me never to use tree climbing for looking around, which is a pity. It would be good if the worst that would happen is that you'd fail to get high enough to see far enough, as that would make it a usable option when looking for something.
February 01, 2018, 12:06:16 PM |
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Poisonous berries
Since there are no poisonous berries in the game, it is just too safe to eat unknown berries. If there were a few poisonous berries in the game, the survival part of the game would be a little bit more interesting. It would also make the herblore skill a little bit more useful.
February 07, 2018, 01:33:02 PM |
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You feel unity with the waters around
Just a note on how much I appreciate the subtlety of the magic system in this game. My character was going about her business, doing some crafting while waiting for her injuries to heal, and the message pops up, "You feel unity with the waters around." Looked around a bit, didn't see anything unusual, continued about her business. The next day, stopped by a shelter (not my homesite) built by a lake and found a northern bow sitting on the shore. At first I thought I'd dropped it, but after picking it up, sure enough I have two of them now. So did the spirit of the waters leave me a little gift? Did a woodsman lose it after spending the night at my shelter? I suppose I'll never know... February 10, 2018, 06:17:04 AM |
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Bird thief quest issues
I have a couple of issues with the bird thief quest, and think they can be dealt with reasonably easily: 1. It doesn't make sense to have to "relearn" the ritual in the quest every time: once the ritual is known, it should be possible to bypass the learning steps by getting the dialog option that the character already knows a ritual to get a bird thief to confess. I haven't tried to actually short cut it to see if it works as I'm not sure it might break the quest. 2. It makes sense that a lost victim of robbery is hazy about the whereabouts of the robbers, and it makes some sense that a traveling adventurer doesn't keep detailed note of where his shelter is built, but a bird trapper should know the location well and be able to give fairly precise directions. To make the matter worse with this quest is that the traps are few and not easily seen (they don't stand out like blood scapes, and if they're scattered over the tile I haven't found it), which makes them very easy to miss when placed in terrain with a lot of spruce, as the line of light is rather limited there. It would be easier to find the traps if they're always placed reasonably close to the terrain feature border (that may be the case already) so you're sure to find them if you pass through the tile along the border. February 14, 2018, 10:16:01 AM |
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make dogs stop barking at birds
i understand that hawks and owls are predators, but it's irritating when a goshawk moves into your area and now your dog is constantly bothering you and interrupting your tasks. my suggestion is, just modify the dogs' behavior so that they ignore birds of prey. I can't really think of the situation where this behavior would be desirable.
February 15, 2018, 04:20:22 PM |
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February life
Hey good people and fellow adventurers, time for a little february life update as I've seemed to be semi-absent for awhile. What went down is that I took some time to travel to Norway to meet some friends, came back and discovered the beauty of february winter snow blankets and increasing sunglight, equipped my new cross-country skis and had a blast with them in the woods for days, then developed a nasty flu -- and now recovering from all that. Because of all this I've been very slow on e-mail as well, but as the week goes on I'll be replying at least to the urgent stuff. On coding front I'd like to fix just a little more and then release 3.50 stable while the winter still continues - cause now I've got probably the greatest skis I've ever owned. These are Taiga cross-country/hunting skis of russian origin. The proportions comes close to the great ancestral skis of ancient Finns - and many other ugric / north eurasian peoples. They are naturally all wooden, and after this picture was taken a decent layer of pine tar has been put on the underside, and ties attached. February 27, 2018, 05:57:27 PM |
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Re: February life
I noticed you where sami-absent... I will show myself out. February 27, 2018, 06:04:40 PM |
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Re: "The forest around looks extremely hostile."
It's common. I haven't experienced anything that ought to be caused by it. The feeling comes from the forest spirits being angry with you for your actions and not getting enough sacrifices to make up for it. Forest spirits get angry for anything of theirs you kill, and I think felling trees also angers them. Sacrifices reduce their anger and can turn the feeling into being pleased with you (although I haven't encountered anything that I'd attribute to that either). As far as I can tell the system is currently a bit unbalanced with any kill having the same weight, so a squirrel and an elk are basically worth about one sacrifice. However, you can only make a single sacrifice per day (try a second one: I do that by mistake occasionally), which means that there is no chance to satisfy the spirits if you live only off small game. The spirits of the water seem to fall into the same pool as the spirits of the forest, so you can essentially select which one to sacrifice to, but not both. I don't know how water spirit demerit points work, though. It also seems that the size/quality of sacrifices doesn't matter, so I usually sacrifice spoiled raw meat (1 cut to the spirits and two to the dog). March 03, 2018, 06:15:18 PM |
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Re: What's Going On In Your Unreal World?
Just caught 2 bears within 1 week in the early spring. Now I got 48lbs of bear fur, 350+ cut of dried meat. Never felt better than this..
March 04, 2018, 01:32:28 PM |
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