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Re: Type of breed the dogs in URW are?
2,000 years of loyalty: Iron age dog unearthed guarding ancient treasure http://www.dailymail.co.uk/sciencetech/article-1350822/Iron-age-dog-2k-years-old-unearthed-guarding-ancient-treasure.html June 13, 2017, 03:29:47 AM |
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Re: Type of breed the dogs in URW are?
We've thought of them being Finnish Spitz, "Suomen Pystykorva". https://en.wikipedia.org/wiki/Finnish_Spitz "The remains of dogs that have been found in Finland and dated from 8,000 years ago are similar in size and shape to Spitz-type dogs." June 13, 2017, 07:57:58 AM |
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Animal Husbandry
I have some comments about animal husbandry. I'm excited to see that in the developer list. I've amassed quite a collection of animals with my latest character (8 cows, 12 bulls, 6 big dogs, 3 small dogs, 12 regular dogs, variable reindeer - they become food) and I have kept pigs, sheep, etc. in previous characters. I have some comments for your consideration: Animal Products I love the development plans to have more useable materials come from animals.
I also have some comments on animals and interaction with specific animals.
If you are considering a new "Animal Husbandry" skill, there are several activities that can be associated with it. It could be used for:
Love the game! July 06, 2017, 07:03:18 PM |
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Re: Do Single-Tile Islands Generate Animals?
Animals appear everywhere (in particular birds), and I've found hares and even elks spawned on single tile islands, so foxes can presumably be spawned there as well, but it wouldn't be very frequently. It can also be noted that trap fences do not work well with small game traps, as small game can simply run through the fence (small here <= lynx). Wolves can pass fences (jumping?) but tend to go through the trapped openings (less work?). July 31, 2017, 12:12:28 AM |
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Re: Animal Husbandry
Yes, a lot of good and interesting points. I, for one, vote against the bloodstains.... I rather enjoy butchering animals on my bed.. thank you! Turning milk into butter and cheese i believe is possible now with the modding system. Although, someone with more knowledge of the intricacies of modding would have to verify that. Pretty sure it's possible though.... I think animal husbandry in general would be a great addition. But, for me, most interesting is the thought of catching wild birds and taming them. Currently, you can find bird nests with eggs, so maybe it would be possible to have a steady supply of eggs from tamed birds (and feathers for arrows?). Then once eggs are a steady part of ones diet we need scrambled eggs with сала / bacon!! Yum! August 17, 2017, 09:08:46 AM |
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Re: Animal Husbandry
The Roleplayer Likes these suggestions. All are good. I know that sheep can be scared and try to run away, though I don't know how, perhaps that mechanic can be expanded on to include other animals. On a similar note, how about rams and bulls try to do their jobs and protect the herd's females, I mean isn't that one of the reasons that they have those horns. August 17, 2017, 12:10:35 PM |
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Wild Animals in Villages
With a previous character (RIP), I had a really crazy experience with one village. It was a village I had lots of dealings with, and I had noticed wolves on the zoomed out map in their area before. One day, I went to the village and heard fighting sounds... a pack of wolves had jumped their fences and killed every one of their reindeer. When I showed up at the battle lines I managed to kill one wolf before the rest fled, leaving dead reindeer and villagers in their wake. I, ahem, helped clean up the carcasses. I went back a couple days later and found them in the midst of battle again... my arrival caused the wolves to flee but their shaman, and possibly many others, were missing. I hired an NPC from the village (their only able-bodied man left), as well as another NPC from a nearby village, and started a kind of Iron-Age CSI episode ("who's afraid of the big bad wolf", taking off my sunglasses to a Who song). We set up traps, followed tracks, and generally hung out guarding the village. Almost every night the wolves would attack again, generally luring me one direction, then assaulting another. One night I sent one of my henchmen against a wolf, when two others attacked from the opposite side. The henchman disappeared. Bit by bit we managed to kill the wolves off, though hilariously two children and a maiden had been horribly crippled in attacks and laid around the south side of the village for the rest of the game. They never got better, but I periodically brought them food ("How's it going?", "Mustn't Grumble. That's what the adults tell me", said the horribly brutalized orphan). After it was over, I explored a little in the woods a few squares beyond the village, finding stacks of dead villager clothing (and presumably my henchman's), but no bodies. Has anyone else had an experience like this? How do NPC's react to animals generally? I've chased reindeer into villages, but I don't think the villagers ever reacted. They definitely seemed to take on aggressive animals quite readily, though this is the only time I've seen it. Edit: Another weird part of the story. Before the attacks I did a message quest for one of their villagers where I took a message to a vagabond village. Shortly after the attacks began. The guy who gave me the message wasn't around any more, so I assumed he had died. Later on, I found him living in the vagabond village... I highly suspect his involvement. September 06, 2017, 07:45:53 AM |
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Re: Wild Animals in Villages
Quote Bit by bit we managed to kill the wolves off, though hilariously two children and a maiden had been horribly crippled in attacks and laid around the south side of the village for the rest of the game. They never got better, but I periodically brought them food ("How's it going?", "Mustn't Grumble. That's what the adults tell me", said the horribly brutalized orphan). That is so horribly hilarious September 06, 2017, 09:39:13 AM |
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Re: Wild Animals in Villages
i'm pretty sure there are werewolves lurking about. twice i've gone to intercept a vagabond on the morld map, and zoomed in to wolf tracks and no sign of humans... and a strange adventurer was hanging around when wolves attacked my homestead. it's the only explanation! Werewolves makes a lot of sense! That hadn't occurred to me. The message quests always feel very nefarious but I never know what, if any, outcome happens. It makes me wonder if you could strategically direct bears towards villages... maybe there's some arcane secret ritual I haven't discovered yet where you could summon one. That'd be pleasant. September 07, 2017, 03:04:05 AM |
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Re: Wild Animals in Villages
Wolves are pretty tough. I'm surprised they managed to kill so many villagers though. I've never seen animals go through a village, but there was a time a njerpez warrior did and he did not last very long. September 09, 2017, 11:15:14 PM |
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