See likes

See likes given/taken


Posts you liked

Pages: [1]
Post info No. of Likes
[Info] [3.84.2] Cheat Engine Addresses Ive updated my addresses, and renamed a bunch so, previous tables might be a bit confusing. Generated descriptions with chatgpt (cus im lazy), tried to align it with what it knows about unreal world so, most of it should be accurate but some of it may not be. Let me know if there's anything wrong and I'll update it when I can. Or if anyone has questions (like how to modify inventory or injuries, etc) ask.

General Information
  • PC Name: The name of your character, displayed in-game.
  • PC Tribe Name: Your character's tribe or faction name. Tribes can affect interactions and starting conditions.
  • PC Tribe ID: Numerical ID representing the tribe your character belongs to.
  • PC Gender: Defines the gender of your character. Typically, 0 represents male, and 1 represents female.
  • PC Weight: The current weight of the player character (PC) in the game, affecting movement speed and stamina.
  • PC Height: The current height of the player character, which may influence some gameplay mechanics.
  • PC BloodLoss: Indicates the amount of blood the player character has lost, affecting health.
  • PC Energy: Represents the energy level of the player character, influencing stamina for actions.
  • PC Fatigue: The current fatigue level of the player character, affecting performance in activities.
  • PC Inventory Weight: Displays the total weight of items in the player character's inventory, which can impact movement and stamina.
  • PC Temperature: Represents the body temperature of the player character, influenced by weather conditions and clothing.
  • PC Nutrition: Shows the current level of nutrition or food intake of the player character, impacting health and stamina.
  • PC Hunger: Indicates how hungry the player character is. The higher the value, the more hungry they are.
  • PC Starvation: Tracks the state of starvation. A value of 0 typically means no starvation.
  • PC Thirst: Represents the hydration level of the player character, which affects stamina and health.
  • PC Direction: Shows the direction the player character is currently facing.
  • PC IsLooking: Indicates whether the player character is actively looking around.
  • PC StartingLocation X: The starting X-coordinate for the player character's location.
  • PC StartingLocation Y: The starting Y-coordinate for the player character's location.
  • PC Location X: The current X-coordinate of the player character's location.
  • PC Location Y: The current Y-coordinate of the player character's location.
  • PC Injuries: Tracks any physical injuries the player character has sustained, which can affect gameplay.
  • PC Physique: Represents the general physique or strength of the player character, influencing carrying capacity and physical tasks.
  • PC Phobia: Indicates any phobias or fears affecting the player character, which can impact gameplay decisions.
  • PC LastGoal: Displays the last goal or objective the player character was pursuing, important for narrative progression.
  • PC PortraitPath: The file path for the player character's portrait image, used in character displays.
  • PC ActivityTimeSpent (Minutes): Tracks the time spent by the player character on certain activities, measured in minutes.
  • PC Inventory_IDs: Shows the IDs of items currently in the player character’s inventory.
  • PC Inventory_Quantity: The quantity of items the player character currently possesses.
  • PC InTree: Indicates whether the player character is in or near a tree, affecting stealth and ambush potential.
Attributes 
Your character's core physical and mental abilities. Each value reflects the current stat in the respective category.
  • Strength: Represents physical power, influencing carrying capacity and melee combat damage.
  • Agility: Affects movement speed, dodging, and reflexes.
  • Dexterity: Governs hand-eye coordination, influencing accuracy with ranged weapons and finesse with tools.
  • Speed: Determines movement speed, affecting combat and travel time.
  • Endurance: Affects stamina and resistance to fatigue during prolonged tasks or combat.
  • Smell/Taste: Influences sensory perception, particularly related to foraging and food preparation.
  • Eyesight: Affects visual acuity, useful for spotting enemies and hunting.
  • Touch: Governs the sense of touch, important for crafting and identifying objects.
  • Will: Measures mental resilience, impacting tasks requiring determination or focus.
  • Intelligence: Represents mental acuity, influencing learning speed, skill growth, and crafting efficiency.
  • Hearing: Affects the ability to detect sounds, essential for tracking and avoiding ambushes.
Skills 
These skills represent learned abilities that can be leveled up through experience or modification.
  • Dodge: Improves your ability to avoid attacks, vital for defense in combat.
  • Agriculture: Increases efficiency in farming-related activities like planting and harvesting.
  • Shield: Enhances skill in using shields for blocking attacks in combat.
  • Knife: Represents proficiency with knives, useful for combat and utility tasks.
  • Sword: Increases effectiveness with swords in combat.
  • Club: Governs proficiency with blunt weapons like clubs and maces.
  • Axe: Improves skill with axes, for combat and utility tasks like chopping wood.
  • Flail: Enhances proficiency with flail-type weapons.
  • Spear: Increases effectiveness with spears for melee and ranged combat.
  • Bow: Improves accuracy and damage when using bows.
  • Crossbow: Increases effectiveness with crossbows for ranged combat.
  • Unarmed: Governs skill in hand-to-hand combat, without weapons.
  • Physician: Represents the ability to tend to injuries and illnesses, crucial for survival.
  • Climbing: Enhances ability to scale obstacles and navigate difficult terrain.
  • Stealth: Improves ability to move undetected, useful for hunting and avoiding enemies.
  • Cookery: Governs skill in preparing food, influencing both speed and quality of meals.
  • Skiing: Improves ability to travel across snowy terrain quickly.
  • Timbercraft: Increases efficiency in woodworking and felling trees.
  • Swimming: Governs the ability to swim, important for crossing bodies of water.
  • Fishing: Enhances success and speed in fishing.
  • Netmaking: Governs the ability to craft fishing nets, essential for catching fish.
  • Weatherlore: Increases ability to predict and understand weather patterns, crucial for survival.
  • Carpentry: Governs skill in crafting and building structures, affecting shelter construction.
  • Herblore: Increases knowledge of herbs and plants, useful for making medicine and potions.
  • Hideworking: Governs skill in treating and working with animal hides.
  • Tracking: Enhances ability to follow tracks and locate animals or people.
  • Trapping: Improves ability to set and use traps effectively for hunting.
  • Building: Governs skill in constructing buildings and structures.
  • TextileCraft: Enhances ability to work with textiles, useful for making clothes and other fabric items.
  • Bowyer: Governs skill in crafting bows.
UI-Related Information
  • UI Mouse Y: Tracks the Y-coordinate of the mouse cursor in the game's UI.
  • UI Mouse X: Tracks the X-coordinate of the mouse cursor in the game's UI.
  • UI VisibleRadius Y: Controls how far the player can see along the Y-axis.
  • UI VisibleRadius X: Controls how far the player can see along the X-axis.
  • UI MapRenderSize Y: Defines the height of the map rendering in the game's UI.
  • UI MapRenderSize X: Defines the width of the map rendering in the game's UI.
Map and World Information
  • Map Objects: Tracks the objects present on the map, including resources and obstacles.
  • Map Tiles: Indicates the number of tiles on the map, reflecting the size of the game world.
  • Map Elevation: Shows the elevation level near the player character, affecting visibility and movement.
  • Map Type (local vs overworld): Indicates whether the player is in a local map (e.g., village) or the overworld.
  • World Time Tick: Tracks the passage of time in the game world, crucial for survival mechanics.
  • World Time Hour: The current in-game hour.
  • World Time Minute: The current in-game minute.
  • World Time Day: The current in-game day.
  • World Time Month: The current in-game month.
  • World Time Year (Character Age): Shows the current in-game year and the player character’s age, which may influence gameplay.
Miscellaneous
  • Skill Points: The number of available skill points that can be used to improve your character's abilities.
  • ItemDefaults_Struct: Possibly related to default item structures in the game.
  • Item_Struct: Indicates details related to individual items in the game, including their properties.
  • NPC_Struct: Likely related to non-playable characters (NPCs) or interactions with them.
  • TileStruct: Represents details about the structure of tiles on the map, including terrain types and features.

December 14, 2019, 01:18:52 PM
1
Re: [Info] [3.84.2] Cheat Engine Addresses ~Updated to 3.84.2
October 17, 2024, 02:14:09 AM
1
Re: [Info] [3.84.2] Cheat Engine Addresses
Hello all, and thank you for populating this thread and having done what you've done so far.

To clarify, I had absolutely 0 experience with Cheat Engine before embarking on this misadventure.

I am interested in editing attributes (I am that guy who always pressed ctrl-8 when playing Baldur's Gate because I couldn't be bother rerolling stats all the time, sorry). Unfortunately, from what I understand, the cheat tables that have been uploaded are not usable for Mac. Fortunately, I am fairly certain that I have located the attribute addresses. Unfortunately again, I cannot be completely certain because even when I am editing and locking the values there is no change in the character creation UI. Is this supposed to be the case or am I completely on the wrong track? Sorry if it's a dumb question guys  :'(

Edit: Noticed that after rolling multiple times, every once in a while impossible values (all attributes except one being maxed) corresponding to the changed address values come up in the UI. Then completely random again next roll. So now I am just even more confused.

You're correct, when locking the values its not always going to update the UI correctly in character creation, but the values are set. Once your character is in the game and complete you can navigate to the character info menu (P key) and double check to see if your values are setting correctly.

October 17, 2024, 06:22:49 AM
1
anything