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Re: Adding marriage - poll about how you find its priority
I just put a long post is a separate subject that probably should have gone here:I have a few comments on the marriage poll and incorporating marriage into URW. Others can comment on the role-playing nature of an NPC spouse or the ability to have children and have a multi-generational URW experience. But I am reducing the arguments to two options for incorporating a NPC spouse: 1) the Resource Drain NPC Spouse, or 2) the Resource Generator NPC Spouse. These options might be considered over simplifications (they are mechanistically not mutually exclusive). December 18, 2017, 11:03:31 PM |
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Re: How can you get an axe early game?
The way is: 1. "Naked" - you only have basic clothes and some food, no valuable items, or take a challenge to rid all of your inventory: Make torches by cutting branches from tree, then torches. A torch is very cheap (value <1) and can only trade for a piece of low-nutrition meat, or turnips, a cord, or worse. But this is the only way you can made money from nothing. Then you trade it for some tools like fishing rod (4 for normal quality), or juniper bow, and proceed to step 2. 2. Fine - you have a knife, or fishing equipments. Make simple woodcrafts (clubs/staves) which is slightly better than torches, or fish large ones like pike, burbots and trouts, and optionally cook them. There you get more money, and proceed to step 3. 3. Good - you have a valuable item, like a piece of clothes you do not need, a spear (value 344), or something else, like a culture item (not suitable for crafting) or jewelry. You just go and pick arrows, or other currency to start with, and trade them to a handaxe or better - or luckily, you have something good, like a item more than value 200, you can directly pick an axe, and some food/arrows. January 01, 2018, 08:21:55 PM |
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Re: How to avoid boredom
<snip>I do not know if it will keep your interest but starting a mega project (mega-farming/building/Njerp-eradication/...) could be one way to add another several hundred hours to the lifetime of a particular character. With one character, I started building shelter+cellar network at one day walking distance from each other throughout the map and marked each such location with a bookmark on the map. This does take quite a while. Perhaps try a few mega project ideas and see if any of them keep your interest. My natural instinct is to pull people to UrW and not push them away from it but here is an exception: if no mega project (or challenge) keeps your interest, at this point I would suggest a different activity (or a different game). Miss UrW, come back to UrW, enjoy UrW again. September 22, 2021, 01:31:57 PM |
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New setting to auto-hide mouse pointer (after n seconds)
Hi, Please add a new setting to "optionally auto-hide the mouse pointer (after n seconds)". As this is a primarily keyboard-driven game, the mouse-pointer is not a requirement - on the contrary, it is mostly a distraction. If the n value is not going to be configurable, then it could be whatever makes sense to the developers, 3/5/10 seconds perhaps. Thanks Edit: it is particularly bothersome for video production & streaming. October 17, 2021, 02:03:27 AM |
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Re: UrW mobile controller
It works just fine! Thank you!
October 25, 2021, 04:00:22 PM |
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