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Character graphics
With the graphics below you can pluck together your own character tiles. 1. pick a basic type 2. Put the equipment over them like a collage 3. Add details like gloves, amulets, girdles ... 4. Correct the tile (remove/add pixels, colors, brightness ...) If you want the character to look at the opposite direction, donĀ“t just mirror it. Instead, use another basic type and mirror this - or else the weapons/shields are in the wrong hand. This graphic-set is incomplete and somewhat crude. Feel free to correct/enhance and post it here. September 01, 2017, 09:40:55 PM |
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"The Challenge"
"The Challenge" is simple: Survive one winter! But... ...under rules and terms listed below: 1) Character creation -Custom -Random culture -Winter -Do not re-roll your stats, go with first generated ones -Improve any skills you like 2) Map generation -You are lost, do not look where you start, it has to be random. Best you can do is close your eyes and press "r" for random starting location and then "e" for start. 3) Scenario and game course -Hurt, helpless, and afraid (and naked, explained later) -The UnReal World 4) Start -As I said, you are naked, take all clothes off ("T" then "+" then press space) -You have nothing with you, drop all items on ground ("d" then "+" then press space) -Destroy all ("D" and keep confirming discard with Enter button until all is gone) -Yes, you are naked and have nothing apart of will to survive (and few wounds to heal) 5) Rules -Do not zoom out with Enter, do not even peek, you are lost, remember? Travel only on zoomed in map -Do not use big map "F6" -You can peek on a peak (you can use Enter to take a look around only when standing on top of the mountain but you cannot walk on zoomed out map), you can ignore this rule, but personally I think it's fair to take a look from top of mountain. -If you get to village by any luck, you can start to travel on zoomed out map -Survive whole winter -Have fun! "The Challenge" is doable, I've done well few times but died of my stupidity in half way through like: -chased big game and get drown under broken ice -frozen to death as were not enough lucky to get fire started, should have think about fire earlier -attacked sleeping Njerpez and get killed - what a nightmare!! Now I've got new char but it's carving for water and I cannot fine any. I could give you few tips but I don't want to spoil your experience. Please post below your stories if you ever dare to try "The Challenge". Edit: - do not use mods, you can have them, just don't use them during first winter. (also edited point4.2 to clearly state that you start with nothing at all) November 02, 2017, 12:40:47 PM |
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Re: The Water Folk Quest
fords in rivers are good and often have single tile rocks. mark them with a note on the f6 map. i mark them anyway because they are the first place you can cross a river when the river freezes but the ice is too fragile in other parts of the river, but in winter they're indistinguishable if you dont have them marked. keep an eye out for them in other places in the course of your regular activities and mark them when you find one, then when you get the quest you can pick whichever is closest. ice doesn't seem to work, though, needs to be surrounded by water. i tried breaking the ice in a circle around the tile but it didn't seem to work. November 07, 2017, 12:26:23 PM |
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Re: The Water Folk Quest
Suitable rocks are not that easy to find, as most that you DO find can't be climbed, and mentioned. I've had some luck with rivers (one character had the luck of having one suitable rock 4 meters from the homestead). However, I've also had a character who spent a lot of time first walking around a mid sized lake, and then punting along the shore of a huge lake to eventually find a suitable rock. I think the advice to keep the eyes open for them from the start is a very good one, as is the marking of fords. November 07, 2017, 01:29:19 PM |
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Re: Endgame economics - Money sink ideas
It would be interesting to be able to create a new village in a specific location by piling enough of certain supplies in one spot. It would give you a reason to stockpile large amounts of certain things. For instance, to establish a village which specializes in fishing, you might need to pile up: 10 fishing rods 20 nets 1000 days worth of food 10 bags of salt 500 stones 1000 logs 2 of each type of axe 10 assorted knives 500 pounds of fur 250 pounds of leather 100 cords 100 pounds of any combination of seeds Put that all in one space, use the [M]ake menu to to make a fishing village, and poof! To make it more interesting and useful, you could also add certain cultural items to give you the ability to make it a certain desired ethnicity. So if you want a Kaumo village to trade with near your Owl-region homestead, you could build one and create a Kaumo cultural area around it. With enough time and tenacity, you could transform an area by creating multiple villages of the same ethnicity in the same general area. November 08, 2017, 05:06:31 PM |
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Plankwood wall
When you have a lot of animals, milking is a nightmare as they all run every which way and you're lefting figuring which you have and haven't milked yet. You can fence them into individual enclosures outside, but if you have a barn you have no way of separating them into stalls. It would be nice to be able to create internal plank walls which don't remove floor and ceiling. It would also be helpful just for the sake of aesthetics to be able to create rooms in cabins without having to make internal walls huge, load-bearing log walls. (And just incidentally, why the hell do animals in barns make a bee-line straight for any door you open and head for the hills? Having to create an "airlock" at every door isn't very realistic.) November 14, 2017, 07:03:16 AM |
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Nominate UrW for Steam "Labor of Love" Award
Sami and Erkka have kept this game evolving since 1992, which is likely longer than many of its players have been alive. Let's give them some recognition and much deserved exposure by nominating them for the "Labor of Love" award on Steam now. November 22, 2017, 11:41:46 PM |
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