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Open World Sale on Steam & Dev's life picture feed from the real world A special sale focusing on Open World games has started on Steam and lasts until 31th of May.
We wholeheartedly cherish this special event and celebration of infinite exploration. You know, it's very much our genre, since early 90s, and acknowledged with (debatable) merits such as First open-world survival game (GWR Gamer's Edition 2019).

Anyway, it's a special opportunity to grab the game for discounted price from the Steam. Just venture at UnReal World store page.

Since this is very dear topic, genre and approach to game development for us, we wanted to celebrate the occasion with special content.

Those who have followed the development do know that for Enormous Elk game development isn't actually clean indoors job.
We tend to practise what we code, pursue the traditional lifestyle to varying extent, and draw a lot of inspiration from the real world experiments and adventures.

As a special way to celebrate the ongoing Open World Sale we've compiled you this picture feed of the two man dev. team doing their infinite exploration outside the development chambers. This is an assorted collection of dev's life along the way in the real world. Enjoy!


Erkka (co-designer) on the left with frame drum, Sami (creator) on the right with kantele, at gorgeous Orinoro gorge in eastern Finland.


Sami doing elks calls in the woods.


Erkka walking horses in the woods.


Traditional log building with traditional equipment. Erkka on the left, Sami on the right.


Erkka's sauna warming up on a winter day.


Broad beans are flowering while Sami is cooking something.


Sami takes a look at the open arctic world.


Rowing in the summer evening.


Roasting the catch in the rain.


Sami after threshing rye in the barn in all traditional, and smoky fashion.


Erkka after some muddy work.


Find a dev among the sheep.


Sami is getting a feel of the wilderness.


Erkka chopping firewood.


Sami doing mounted archery.


Breakfast for Erkka.


Summery coffee break for the two-man dev. team.


Skiing with a shovel preparing to settle here for a night.


Sami's bicycle trip to gather a bunch of wild greens was a success.


And so was Erkka's fishing trip.


Happy islander.


It's winter. It's open world.


On Hornankallio cliff Sami takes a look at the familiar landscape - not too far away from his development chambers.


The Road goes ever on and on ...

And if the road goes smoothly the next update, UnReal World version 3.70, will be released in June, 2021.


Cheers!

May 27, 2021, 08:27:58 PM
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Re: Unfindable "Cliff" Quest Treasure
June 06, 2021, 08:15:15 AM
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Re: Telling villagers about companion's death in order to be able to hire again Once being the only survivor after a brutal fight against a whole Njeperzit village, I carried my owl-tribe adventurer companion's dead body all the way back to his home in the far north. When I tried to give the body to his fellow villagers, they just said that it's something they didn't want to hold :-*. Of course, it's just the way how it's coded. But it still feels strange to see that they don't even know their own fellow villager. Wish that there could be more vivid interaction with NPCs in the future maybe.
October 28, 2023, 11:48:45 PM
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Villages should keep their water sources free of ice during winter It's not just matter of having to smash the ice yourself, I can almost never find the things during winter since they blend in with the snow.
December 04, 2023, 12:27:51 PM
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Marriage or village development A known request being repeated.

Playing Calle's story (in the story thread) now that Im coming out of his third winter (#3) he is very well established. Long term goals other than killing Nerjpez in large numbers are a bit of struggle.

Id like to bump the request for very long ties such as marriage or live in or converting your homestead to a village.

Perhaps a mechanism where you build an extra cabin and designate it as for long term guests. Maybe a special sleeping bed that the player can't use. The long term visitor can pick up things left in the guest cabin as a way to equip or pay them.

The long term visitor would warn not days from leaving but weeks so the player has time to craft or trade things.

Payment might be pay in advance? So you can pay for them to stay for months or a year?

At least a season of three months though six or twelve months would be better.

Perhaps while staying or assigned to the guest bed the visitor might be assumed to at least produce enough to feed themselves.

Abliet with the Savo game started Im not sure the devs would divert energy to experimenting with things in UrW vs their new game.



December 26, 2023, 01:06:02 PM
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Re: Make it easier to find quests + add more quests


I'm thinking maybe a dialog option where you ask NPCs "Ask for gossip" or "Ask about troubles in the area".

Sounds like an awesome idea. There's travelers walking from village to village, so that's a perfectly reasonable and lore-friendly way to get info on quests.

December 28, 2023, 10:21:40 PM
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Re: [3.82] No more fine/superior blunt arrows Yep, there's some tweaking to do for the blunt arrows. It came out in a bit of under construction phase.
As Galgana advised [noquality] tag for the wood material allows quality blun arrows again, and we'll fix that in place for the next patch.
Arrowmaking is going to be pausable task in the next version, so the crafting time is likely to increase also.
Crafting a working blunt arrow from relatively thick one piece of wood with only cutting tools can be actually quite demanding and time consuming.
To make a fine one, is even more demanding - so mere 45 minutes is serious underestimation.

February 08, 2024, 08:18:26 PM
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Re: Shipwrecked on an island scenario (or more minimally: option for island start) This is one of my favourite starting scenarios! To minimise the amount of rerolling i have to do, i pick islander and press H to roll somewhere in my home territory. I pick robber start to start injured and to get thrown to another random island.
September 12, 2024, 06:51:52 AM
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anything