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Re: Few questions about trapping and a couple of misc questions As far as I've found, processed meat (cooked/dried/smoked) cannot be used as bait. You can feed it to dogs as long as it's not spoiled, though.
Spoiled raw meat is a very poor bait, but may work (scavengers ear spoiled meat left on the ground, but the "fishiness" factor of traps may repel stronger than the rather weak attraction factor of spoiled meat. Fresh meet is good for carnivores, though, and fresh fish work with bears (berries SHOULD work with bears as well, but I haven't tried that).

If you don't have turnips you can buy them from settlements, but that may be against your game principles.

Non carnivorous birds are quite attracted to berries, and hares go for turnips and various other kinds of roots.

With a trap fence you don't really need bait, although it probably helps. Personally I make a trap fence around a single tile lake and have 3 traps on each side (pit traps without stakes or bear traps).

Cows ought to be available from the same kind of villages as pigs and sheep, I think. Driik territory is the goto place for anything that's not culture specific, but cows are by no means restricted to the Driik. Reindeer herders tend not to have any animals apart from reindeer and dogs, though.

I've stopped sending my precious dogs after animals after losing one to a reindeer. Instead, I endurance hunt them by walking after them, following their tracks until they're exhausted. I sometimes lose them, especially if they get into an area with other tracks (including a lot of its own older tracks). Chasing them into a bend of a river or lake can be very effective, though, as you can often walk back and forth to get the panicked animal run itself into exhaustion as it runs back and forth.

You can get farming going from 0%. The first year you may not get much more than your seeds back for low yield plants, but turnips will still provide a surplus, and cereals work as well. This is, of course, provided you don't get large parts of your harvest eaten by animals...
The second year ought to give you a reasonable harvest. However, all of this is dependent on how much you plant. Preparing soil occasionally improves the skill, but very occasionally, while planting is fairly effective.  There are more and less exploity tricks to speed the rate at which the agriculture improves...

September 28, 2017, 02:37:23 PM
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Re: Few questions about trapping and a couple of misc questions Not yet. They won't breed in the next update either, but cows give milk except during the winter.

I generally skin and butcher animals where I kill them, and then use my character and my dog to haul the results back. However, it may take two or up to four trips (my last character was very small, with a very limited carrying capacity).
I tend not to hunt too far away, though.

September 28, 2017, 06:38:25 PM
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Re: Few questions about trapping and a couple of misc questions I have one piece of information to add to PALU's excellent active hunting advice: only hunt in pine/open mire. The increased visibility of potential prey is good zoomed out, but once you're on the ground endurance hunting, it's downright overpowered. Your prey will have difficulty getting completely out of sight range, and the large number of odd shaped water features are as useful as fences for coralling a fleeing animal.
September 29, 2017, 03:05:02 AM
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Re: Few questions about trapping and a couple of misc questions Having a high tracking skill definitely helps a lot in seeing enough tracks to actually follow that fleeing animal, even through woodlands. If dealing with an animal that's been hanging around the same area for a while, do occasionally double-check if you're still following the recent, not several days old, tracks.

And be persistent. It can easily take traipsing after that stag for half a dozen overworld tiles before it gets even slightly fatigued. Make tactic use of hiding/not hiding. Don't be afraid to spook an animal to get it to flee and thus tire itself much faster, but at the same time, try not to needlessly spook it in areas where you're likely to loose track of its tracks either due to terrain visibility, track visibility on said terrain or due to presence of many, many other/older tracks.

And don't spook it if you know it'll cost you an opportunity to corral it against a shoreline, fence, closed treeline or the likes.

If you lose the tracks, head back to the last known track and double-check it didn't turn while you headed in a straight line. Look for tracks manually if none are visible. If you really can't find the next tracks, look a bit further out from the last track. Keep in mind whether it's likely to change direction slightly or a lot. Try to consider where it might have gone. Which brings me to my next point:

Almost as important, though, is getting used to various animals and their behaviour pattern. Know what animals can and can't get over fences. What animals are willing to go into the water to escape and which will be corralled nicely against the shoreline. What animals may be chased onto weak ice and drown themselves or at least tire themselves out a lot that way. Whether an animal is likely to head in the same direction for a long while or turn frequently, and whether they're more likely to change direction after hitting an obstacle or just try to get around it and then head for the same direction they were originally going in. Whether they're likely to keep trying to flee even if you've got them cornered, or if they may try to actually defend themselves. If they're group animals, whether they will try to mostly flee in the same direction and then regroup asap, or scatter in all directions and then regroup, have some scatter as others go aggressive and attack you or whether persistence will make it possible to drive one individual from its herd without having the rest nipping on your heels.

In other words, don't hunt a bear like it's a stag, or a forest reindeer like it's a wolf.

September 29, 2017, 08:11:33 PM
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Re: Few questions about trapping and a couple of misc questions I find that the game rarely (if at all) just spawns animals in traps.  The single biggest thing you can do to help trapping success is to search for animals, and then place traps in nearby areas; particularly in tiles where you find their tracks.  Small, isolated lakes are a good place to search for animals (but it may easily take a fair few before you find anything worth trapping).  For carnivores you almost always need bait.  I find trap fences to be particularly effective on narrow islands and peninsulas where you can chase your pray into them.  Also something to keep in mind: It doesn't take much investment to make traps.  So make a lot of them in various locations, and stop by to check every so often.  Winter is actually great for hunting - it's quite easy to follow tracks in the snow, even at 0% skill.  Deep snow also tires prey out pretty quickly.  (You do need to be properly outfitted with heavy winter clothing though).

I haven't personally noticed any difference between spoiled and non-spoiled bait, but then I haven't experimented that much with non-spoiled meat.  Just make sure you use uncooked meat.

September 29, 2017, 11:01:32 PM
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Re: Few questions about trapping and a couple of misc questions Regarding a "stable":
I build my stables as windowless (so you don't see them moving while crafting, which can decrease the FPS consideraby otherwise) buildings with a 3*3 interior size area to house a cow and a sheep (for mod wool), and I think a floor/ceiling is a good idea as animals don't leave tracks on floors, so the animals will not contribute to "item" clutter. Outside the door I build an "airlock" of a fence on each side of the door and a door (flanked by fences) outside of that so I can open one door, go through, close it, and then open the next one without the animals escaping. In the cases where animals get to share the space with the stable door I can just open it again, push them inside, and close the door, without risking their escape. The only trouble I've had is with companions who apparently have poles sticking out of their arses, as they keep opening doors without closing them afterwards, thus releasing the animals.

September 30, 2017, 12:30:33 PM
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Re: Few questions about trapping and a couple of misc questions
Following on from my marsh screw-up....I made such a big mistake. I just made a MASSIVE trap fence, going around 7-8 overworld tiles to fence off the entire peninsula I'm in. Then, excitedly I come to build the pits and....NOPE.

If it wasn't so funny I'd be devestated.


Oh that's so painful. Well at least you have a giant protective fence. If there are any areas you can add pit traps, it's still useful because it will funnel things into them. If any parts of the fence are near diggable terrain, add some pits a few squares from the fence as well, and add a mini perpendicular fence.

F
F
Ffffffffffffffffffff
F              T
F


F = Fence
f = perpendicular fence
T = Trap

Animals of all ilk tend to travel along the fence for stretches so this can still work.

I, too, love building ridiculously big fences, though I often have more success with smaller fence/pit setups placed in more places. If you notice a couple reindeer herd in an area, you can build a small setup (maybe 12 fences, 3 pits) in the area, and actively try to herd them into it. I've had a lot of success with those. More often than not, I can come back in a month and find a random elk in them too.

October 02, 2017, 01:22:12 AM
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Re: Few questions about trapping and a couple of misc questions The failure to add pit traps due to it being marshy is not a great setback: just use bear traps instead. I haven't seen any difference in how they operate from a practical point of view anyway.

When it comes to burning for fields, I make mine 9*9 (you can harvest 3 lines by walking along the middle one, so that makes three sweeps at harvest time), and I place branches on every tile in every second tile (usually prepared during winter, at which times the trees are removed as well). I then set fire to all branch piles in a line, and by the time the last one is lit the first one has usually expired, so I go back and prepare the soil. I then do the same for the second line of branches (on the third line), and by that time it's usually time to call it a day. Once all the lines have been taken care of, I place branches on the unprepared lines and repeat the process. By not burning more than I can process in a day (or the next one, if I'm unlucky with the RNG so preparation takes unusually long), I make sure I don't waste burned tiles due to interruptions such as having caught an elk in a trap (which takes about two days to take care of).

October 02, 2017, 09:51:23 AM
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Re: Few questions about trapping and a couple of misc questions I agree on heavy bear traps, they are awesome.
October 02, 2017, 10:27:12 AM
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