See likes

See likes given/taken


Posts you liked

Pages: [1]
Post info No. of Likes
Re: Field dress/quarter big game Would be a reasonable addition, and working on this would also turn focus to maybe adding organs and blood too. We'll consider.
Heavy carcasses, big elks and such, would probably still remain a burden to transport as field dressing on average reduces the living weight by 30% or so.

April 28, 2020, 03:53:21 PM
1
Re: Increasingly realize the importance of eyesight attributes I rapidly derealized the importance of taste attributes.
August 25, 2020, 02:21:45 AM
1
Re: Third party programs? already found in the game. As I understand it, the places I have not been yet are crafted by Schrödinger, and nobody knows what the result will be until you walk into the village so see it.
September 10, 2020, 11:40:24 PM
1
Crowdfunding : your thoughts? Hello!

This is Erkka from the Enormous Elk development team. We are planning an another game as a small side-project. To make this happen we'd like to set up a crowdfunding campaign on IndieGoGo platform. The plan is to use Discord as the main platform during the development phase, so that there would be weekly updates on development progress, and monthly Q&A sessions (hopefully with a video stream). I think the funding phase would run for three weeks, aiming to have the first playable alpha or beta version before the end of this year.

To maintain the suspense, we will announce the project details only a few days before the crowdfunding campaign starts (before mid-November, that is). But what I can say already now is that the game would run on Windows, Linux and Android, also aiming for Mac and iPhone release pretty soon after the non-apple release. And also, in case you wonder - from the development point of view a side-project is beneficial also for the actual UnReal World development; a smaller sibling game would double as an experimental laboratory, where different kinds of algorithms and ideas can be tested.

So, at this point - before I start to set up an IndieGoGo campaign - I'd like to ask for your thoughts, ideas or personal preferences. What kind of perks would you like to see, for what sum of money? If you have ideas, please post replies suggesting things like "can we have a €25 perk for an access to the monthly live video streams?". Also, it would be cool if someone provides their views on perk range, like "Because of these reasons [....] I think that the minimum perk should be X euros for perk Z1, ranging up to Y euros for perk Zn" Or, what kinds of perks would you love? Digital content like music or concept art? A physical item like copies of game graphics design drawings, or a  hand-written thank you card?

Ps. More news in the weekend. I'm planning a blog post about my personal thoughts and the process of preparing for the project. In the blog post there will also be a bit more details about the project plans.


October 29, 2020, 10:05:27 AM
1
Man rescues Moose

https://www.youtube.com/watch?v=lVZGym173Mc&ab_channel=StoryfulRightsManagement

December 08, 2020, 10:14:12 PM
1
Re: Getting tools back from helpers Use Shift+G or ';' to pick up from a companion as you would with a pack animal. But unlike animals, humans will not carry the burden of things pushed onto them.

Items marked red in the companion inventory cannot be taken without violence. I remember reading about people having trouble getting a weapon back after the companion happens to wield it during a fight, but I can't say for certain if that still happens.

December 10, 2020, 04:11:37 AM
1
Re: [3.62 stable] strange trading economy... or magic beans Also, if none of your items are close for the trade value, they’ll suggest the lowest value item, even if it were twice the worth.
December 10, 2020, 07:26:42 PM
1