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Random little additions...
Summer days are truly different. Oh how easily one can end up being carried away with all sorts of recreational activities and events. But I'm frequenting the coding chambers as well, especially on rainy days -- and now, instead of organized update post, here's a completely random bunch of few small additions to expect in the next patch: - added: skinned/cut/burnt carcass coloring Skinned carcasses now appear in fleshy red color. Cut or eaten carcasses appear dark reddish, and burnt carcasses blackish depending on the cut/burn degree. - added: BUTCHER_CONFIRMATION configuration option If the option is enabled a confirmation prompt appears if you try to butcher a carcass before skinning it. This is to avoid accidentally cutting up the whole carcass and losing the skin. To enable the option add the following line to urw_ini.txt setup file in your installation folder: [BUTCHER_CONFIRMATION:YES] - added: SPEND_DELAY_ADD configuration option This option can be used to slow down all the time consuming actions if you find the game turns running too fast for your taste during the time spending dialog. The given value is in milliseconds adding that much more delay for each game turn. Good value to try slowin things down a bit would be 10 and nobody wants to go for more than 100. To use eg. 10 millisecond custom delay add the following line to urw_ini.txt setup file in your installation folder: [SPEND_DELAY_ADD:10] - added: winter skin/fur descriptor And as we know winter furs are more valuable, and it's been like that for a long time. Now there's finally also an indication of wintertime furs and skins within the item description. For example: "Fine winter fox fur" or "Poor winter bear-skin" - renewed & optimized: drawing of rain and snowfall Previously rain and snowfall were drawn in putpixel fashion which was a speed issue on some systems. Now rain and snowfall presented by tile graphics, with improved look and fast rendering. - added: redrawn 8 directional tiles for watercrafts Both punt and raft now appear bigger and prettier in completely redrawn fashion. Credits for these tiles goes to Paulo Spinola. Watercraft tile direction changes based on the last actually rowed direction. July 02, 2017, 08:09:25 PM |
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Wild Animals in Villages
With a previous character (RIP), I had a really crazy experience with one village. It was a village I had lots of dealings with, and I had noticed wolves on the zoomed out map in their area before. One day, I went to the village and heard fighting sounds... a pack of wolves had jumped their fences and killed every one of their reindeer. When I showed up at the battle lines I managed to kill one wolf before the rest fled, leaving dead reindeer and villagers in their wake. I, ahem, helped clean up the carcasses. I went back a couple days later and found them in the midst of battle again... my arrival caused the wolves to flee but their shaman, and possibly many others, were missing. I hired an NPC from the village (their only able-bodied man left), as well as another NPC from a nearby village, and started a kind of Iron-Age CSI episode ("who's afraid of the big bad wolf", taking off my sunglasses to a Who song). We set up traps, followed tracks, and generally hung out guarding the village. Almost every night the wolves would attack again, generally luring me one direction, then assaulting another. One night I sent one of my henchmen against a wolf, when two others attacked from the opposite side. The henchman disappeared. Bit by bit we managed to kill the wolves off, though hilariously two children and a maiden had been horribly crippled in attacks and laid around the south side of the village for the rest of the game. They never got better, but I periodically brought them food ("How's it going?", "Mustn't Grumble. That's what the adults tell me", said the horribly brutalized orphan). After it was over, I explored a little in the woods a few squares beyond the village, finding stacks of dead villager clothing (and presumably my henchman's), but no bodies. Has anyone else had an experience like this? How do NPC's react to animals generally? I've chased reindeer into villages, but I don't think the villagers ever reacted. They definitely seemed to take on aggressive animals quite readily, though this is the only time I've seen it. Edit: Another weird part of the story. Before the attacks I did a message quest for one of their villagers where I took a message to a vagabond village. Shortly after the attacks began. The guy who gave me the message wasn't around any more, so I assumed he had died. Later on, I found him living in the vagabond village... I highly suspect his involvement. September 06, 2017, 07:45:53 AM |
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Re: Lazy bull
Somehow that's really funny. Like all these videos, where they drag around cats or dogs, that don't wanna go for a walk except that it's a giant bull
September 28, 2017, 03:32:19 PM |
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Wounded or starving dogs refusing to attack on command
Let's announce just one small but significant upcoming addition.... - added: wounded or starving dogs may refuse to attack on command If your dog is seriously wounded or starving it may refuse to attack on command. Even the suffering dogs still defend their masters and themselves from charging predators and enemies, but are just reluctant to act as war dogs who always run after a given target completely despite of their own condition. This addition may encourage you to keep your dogs more safe and better fed from now on. This is an upcoming feature, not functional in the current version 3.40. October 04, 2017, 02:21:40 PM |
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Re: Poems of the Fallen
Pardon the anachronistic Shakespearian format, and not exactly fallen, but unfortunate. The Lay of the Sexy Fisherman He came to the town With perches to sell (A big cod as well) And threw his catch down. The men-folk all stared And women they squealed At muscles revealed And all the flesh bared. As naked as born His arse in the draft His clothes had he torn For making a raft. October 12, 2017, 01:38:33 PM |
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Re: Harassment by a seal
Ha. I did as you suggested and went crazy with traps, leaving three or four in every single place he left tracks... and I GOT THE SON OF A BITCH. Beating him to death with a club while he barked in panic was disturbingly satisfying. And then on my way back home triumphantly hauling 150 pounds of meat and 25 pounds of fat, I came across a second one stuck in another trap. Turns out there were two of them. Seal jerky for the foreseeable future...
October 14, 2017, 09:12:56 PM |
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Re: Character Dementia
It's also that it was an entirely different way of thinking. The extended family all lived under the same roof, all the aunts and uncles and grandparents and kids and counsins, and often all in the same room together. It allowed for social bonding, emotional intimacy, mutual education, and shared burden of child-rearing. To people used to sleeping side by side in straw pallets, animals close enough to share warmth would be completely natural. A lot of people don't realize that the we've evolved for the extended family, and that the idea of the nuclear family is barely 150 years old -- and why modern culture is creating epidemics of social isolation, mental illness, ennui, and sociopathy. October 15, 2017, 12:41:58 AM |
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Re: No visible floor on a mountain
Now you can have a goal... cover your entire floor with bear and/or wolf furs
October 28, 2017, 10:37:36 PM |
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Re: Disease, pests, and the joy of cats
The cat knocks your bronze ornamental comb off the table. It breaks. The cat knocks your bowl of fish soup off the table. It spills. You are ready to drop. You wrap yourself up in furs and...wait a minute...is that cat pee? November 08, 2017, 08:27:58 AM |
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Re: Disease, pests, and the joy of cats
You wrap yourself in furs and go to sleep. Zzzzzz. [Hold on] You wake. You think you can hear a horny yowling nearby. You wrap yourself in furs and go to sleep. Zzzzzz. [Hold on] You wake. You think you can hear angry hissing and shrieking nearby. You wrap yourself in furs and go to sleep. Zzzzzz. [Hold on] You wake. There is a feline butthole pressed to your face. November 08, 2017, 03:02:12 PM |
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